index
:
Starshatter: The Open Source Project
master
Military space combat simulator
Aki
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2022-02-06
Added datafiles to the repository
Aki
2022-02-06
Added default toolchain for linux cross-compilation
Aki
2022-02-06
Trimmed unnecessarily big gitignore file
Aki
2022-02-06
Extended readme file with basic building instructions
Aki
2022-02-03
Added hostname to the server configuration
Aki
2022-01-31
Removed AVI recording functionality
Aki
2022-01-30
Converted Opcode and Ice into unix newlines format
Aki
2022-01-30
Removed trailing whitespace all over the place
Aki
2022-01-29
Fixed case in include paths in Stars45
Aki
2022-01-29
Fixed case and separators in include paths in Opcode
Aki
2021-10-03
Stars45 can now be built under MSYS2/Mingw32
Aki
2021-10-03
Cleaned up Opcode cmake target
Aki
2021-10-02
Separated out msvc cmake configuration
Aki
2021-10-02
Switched to use game handler instead as mingw couldnt find extern one
Aki
2021-10-02
Fixed rvalue reference in TerrainPatch
Aki
2021-10-02
Fixed rvalue reference in MFD text drawing
Aki
2021-10-02
Fixed rvalue as nonconst lvalue ref in MapView
Aki
2021-10-02
Switched to long doubles instead of doing manual FPU manipulation
Aki
2021-10-02
Replaced remaining minmax macros with std equivelants
Aki
2021-10-02
Changed NULL to 0 where it was intended this way
Aki
2021-10-02
Replaced rdtsc with std clock
Aki
2021-10-02
Enabled C++11 standard with extensions
Aki
2021-10-02
Fixed annoying warning regarding extras in endif
Aki
2021-10-02
Fixed conversion and narrowing errors in Joystick error handler
Aki
2021-10-02
Fixed conversion from rvalue to non-const lvalue reference
Aki
2021-10-02
Removed storage location from enum declaration
Aki
2021-10-02
Replaced min max macros with std ones
Aki
2021-10-02
Removed inline assembly from fixed point number class
Aki
2021-10-02
Fixed 'not' keyword usage as identifier
Aki
2021-10-02
Added missing new[] debug overload
Aki
2021-10-02
Streamlined file and guard endings in Foundation and NetEx
Aki
2021-10-02
Increased control over win sdk paths
Aki
2021-10-02
Removed usage of msvc __noop extension
Aki
2021-10-02
Removed forced inline from erroneous remap function
Aki
2021-10-02
Removed unused and troublesome function
Aki
2021-10-02
Naively switched from inline assembly to std library
Aki
2021-10-02
Add missing define to Opcode compilation
Aki
2021-10-01
Project is now built with CMake
Aki
2021-10-01
Removed unused OpcodeLib
Aki
2021-10-01
Switched to use only one version of Opcode
Aki
2021-10-01
Windows SDK variables are now cached to ease configuration
Aki
2021-10-01
Removed unnecessary VS files from Opcode directory
Aki
2021-10-01
Removed Opcode Demo directory
Aki
2021-10-01
Removed vs left-overs
Aki
2021-10-01
Removed doxygen generated docs
Aki
2021-10-01
Disabled Magic2 build
Aki
2021-10-01
Partially fixed Magic2 build
Aki
2021-10-01
Fixed Datafile utility build
Aki
2021-09-30
Upgraded directinput expectations in Joystick.cpp
Aki
2021-09-30
Added dx9 and win32 libraries to linker
Aki
[prev]
[next]