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Starshatter: The Open Source Project
master
Military space combat simulator
Aki
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Commit message (
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Author
2022-02-12
Changed game executable name to Starshatter
Aki
2022-02-11
Changed install mode for execute permissions
Aki
2022-02-11
Added needed MinGW runtime libraries to installs
Aki
2022-02-09
Added simplistic install-time configuration
Aki
2022-02-09
Moved third-party libraries to a separate subdirectory
Aki
2022-02-09
Removed install-time rules from third-party libraries
Aki
2022-02-09
Fixed some small issues where datafile builds would not trigger
Aki
2022-02-09
Changed order of adding the files to datafile archives
Aki
2022-02-09
Somewhat finalized AddDatafile and AddDownloadableResource
Aki
2022-02-09
Implemented initial downloadable binary resources for building datafiles
Aki
2022-02-07
Added start.dat from one of the distributions of the game
Aki
2022-02-07
Changed all file opening modes to be binary to have consistent newlines
Aki
2022-02-06
Increased marigin for bad compression
Aki
2022-02-06
Added datafiles to the repository
Aki
2022-02-06
Added default toolchain for linux cross-compilation
Aki
2022-02-06
Trimmed unnecessarily big gitignore file
Aki
2022-02-06
Extended readme file with basic building instructions
Aki
2022-02-03
Added hostname to the server configuration
Aki
2022-01-31
Removed AVI recording functionality
Aki
2022-01-30
Converted Opcode and Ice into unix newlines format
Aki
2022-01-30
Removed trailing whitespace all over the place
Aki
2022-01-29
Fixed case in include paths in Stars45
Aki
2022-01-29
Fixed case and separators in include paths in Opcode
Aki
2021-10-03
Stars45 can now be built under MSYS2/Mingw32
Aki
2021-10-03
Cleaned up Opcode cmake target
Aki
2021-10-02
Separated out msvc cmake configuration
Aki
2021-10-02
Switched to use game handler instead as mingw couldnt find extern one
Aki
2021-10-02
Fixed rvalue reference in TerrainPatch
Aki
2021-10-02
Fixed rvalue reference in MFD text drawing
Aki
2021-10-02
Fixed rvalue as nonconst lvalue ref in MapView
Aki
2021-10-02
Switched to long doubles instead of doing manual FPU manipulation
Aki
2021-10-02
Replaced remaining minmax macros with std equivelants
Aki
2021-10-02
Changed NULL to 0 where it was intended this way
Aki
2021-10-02
Replaced rdtsc with std clock
Aki
2021-10-02
Enabled C++11 standard with extensions
Aki
2021-10-02
Fixed annoying warning regarding extras in endif
Aki
2021-10-02
Fixed conversion and narrowing errors in Joystick error handler
Aki
2021-10-02
Fixed conversion from rvalue to non-const lvalue reference
Aki
2021-10-02
Removed storage location from enum declaration
Aki
2021-10-02
Replaced min max macros with std ones
Aki
2021-10-02
Removed inline assembly from fixed point number class
Aki
2021-10-02
Fixed 'not' keyword usage as identifier
Aki
2021-10-02
Added missing new[] debug overload
Aki
2021-10-02
Streamlined file and guard endings in Foundation and NetEx
Aki
2021-10-02
Increased control over win sdk paths
Aki
2021-10-02
Removed usage of msvc __noop extension
Aki
2021-10-02
Removed forced inline from erroneous remap function
Aki
2021-10-02
Removed unused and troublesome function
Aki
2021-10-02
Naively switched from inline assembly to std library
Aki
2021-10-02
Add missing define to Opcode compilation
Aki
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