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Diffstat (limited to 'nGenEx/Graphic.cpp')
-rw-r--r-- | nGenEx/Graphic.cpp | 194 |
1 files changed, 0 insertions, 194 deletions
diff --git a/nGenEx/Graphic.cpp b/nGenEx/Graphic.cpp deleted file mode 100644 index 551da18..0000000 --- a/nGenEx/Graphic.cpp +++ /dev/null @@ -1,194 +0,0 @@ -/* Starshatter OpenSource Distribution - Copyright (c) 1997-2004, Destroyer Studios LLC. - All Rights Reserved. - - Redistribution and use in source and binary forms, with or without - modification, are permitted provided that the following conditions are met: - - * Redistributions of source code must retain the above copyright notice, - this list of conditions and the following disclaimer. - * Redistributions in binary form must reproduce the above copyright notice, - this list of conditions and the following disclaimer in the documentation - and/or other materials provided with the distribution. - * Neither the name "Destroyer Studios" nor the names of its contributors - may be used to endorse or promote products derived from this software - without specific prior written permission. - - THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" - AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE - IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE - ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE - LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR - CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF - SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS - INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN - CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) - ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE - POSSIBILITY OF SUCH DAMAGE. - - SUBSYSTEM: nGenEx.lib - FILE: Graphic.cpp - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Abstract 3D Graphic Object -*/ - -#include "MemDebug.h" -#include "Graphic.h" -#include "Scene.h" -#include "Projector.h" - -// +--------------------------------------------------------------------+ - -int Graphic::id_key = 1; - -// +--------------------------------------------------------------------+ - -Graphic::Graphic() - : id(id_key++), visible(true), loc(0.0f, 0.0f, 0.0f), - radius(0.0f), infinite(0), foreground(0), hidden(0), life(-1), - trans(false), shadow(false), luminous(false), depth(0.0f), scene(0) -{ - screen_rect.x = 0; - screen_rect.y = 0; - screen_rect.w = 0; - screen_rect.h = 0; - - ZeroMemory(name, sizeof(name)); - strcpy_s(name, "Graphic"); -} - -// +--------------------------------------------------------------------+ - -Graphic::~Graphic() -{ } - -int -Graphic::operator < (const Graphic& g) const -{ - if (!infinite && g.infinite) - return 1; - - else if (infinite && !g.infinite) - return 0; - - double za = fabs(Depth()); - double zb = fabs(g.Depth()); - - return (za < zb); -} - -int -Graphic::operator <= (const Graphic& g) const -{ - if (!infinite && g.infinite) - return 1; - - else if (infinite && !g.infinite) - return 0; - - double za = fabs(Depth()); - double zb = fabs(g.Depth()); - - return (za <= zb); -} - -// +--------------------------------------------------------------------+ - -void -Graphic::SetInfinite(bool b) -{ - infinite = (BYTE) b; - - if (infinite) - depth = 1.0e9f; -} - -// +--------------------------------------------------------------------+ - -int -Graphic::Nearer(Graphic* a, Graphic* b) -{ - if (a->depth < b->depth) return -1; - else if (a->depth == b->depth) return 0; - else return 1; -} - -// +--------------------------------------------------------------------+ - -int -Graphic::Farther(Graphic* a, Graphic* b) -{ - if (a->depth > b->depth) return -1; - else if (a->depth == b->depth) return 0; - else return 1; -} - -// +--------------------------------------------------------------------+ - -void -Graphic::Destroy() -{ - if (scene) - scene->DelGraphic(this); - - delete this; -} - -// +--------------------------------------------------------------------+ - -int -Graphic::CollidesWith(Graphic& o) -{ - Point delta_loc = loc - o.loc; - - // bounding spheres test: - if (delta_loc.length() > radius + o.radius) - return 0; - - return 1; -} - -// +--------------------------------------------------------------------+ - -int -Graphic::CheckRayIntersection(Point Q, Point w, double len, Point& ipt, -bool treat_translucent_polys_as_solid) -{ - return 0; -} - -// +--------------------------------------------------------------------+ - -void -Graphic::ProjectScreenRect(Projector* p) -{ - screen_rect.x = 2000; - screen_rect.y = 2000; - screen_rect.w = 0; - screen_rect.h = 0; -} - -// +--------------------------------------------------------------------+ - -bool -Graphic::CheckVisibility(Projector& projector) -{ - if (projector.IsVisible( Location(), Radius()) && - projector.ApparentRadius(Location(), Radius()) > 1) { - - visible = true; - } - else { - visible = false; - screen_rect.x = 2000; - screen_rect.y = 2000; - screen_rect.w = 0; - screen_rect.h = 0; - } - - return visible; -} |