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authorAki <please@ignore.pl>2021-09-30 16:46:36 +0200
committerAki <please@ignore.pl>2021-09-30 16:46:36 +0200
commit966fe28c59f59fc8be795c8215b9352435982445 (patch)
tree2979f8d30b63eb83310b78c62463915cb409989f /nGenEx/Graphic.cpp
parentc9b298cf8da03e6a9825eade5b764b0ed4804dc1 (diff)
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Merged nGenEx and Parser into Stars45
Diffstat (limited to 'nGenEx/Graphic.cpp')
-rw-r--r--nGenEx/Graphic.cpp194
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diff --git a/nGenEx/Graphic.cpp b/nGenEx/Graphic.cpp
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-/* Starshatter OpenSource Distribution
- Copyright (c) 1997-2004, Destroyer Studios LLC.
- All Rights Reserved.
-
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
- this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright notice,
- this list of conditions and the following disclaimer in the documentation
- and/or other materials provided with the distribution.
- * Neither the name "Destroyer Studios" nor the names of its contributors
- may be used to endorse or promote products derived from this software
- without specific prior written permission.
-
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- POSSIBILITY OF SUCH DAMAGE.
-
- SUBSYSTEM: nGenEx.lib
- FILE: Graphic.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Abstract 3D Graphic Object
-*/
-
-#include "MemDebug.h"
-#include "Graphic.h"
-#include "Scene.h"
-#include "Projector.h"
-
-// +--------------------------------------------------------------------+
-
-int Graphic::id_key = 1;
-
-// +--------------------------------------------------------------------+
-
-Graphic::Graphic()
- : id(id_key++), visible(true), loc(0.0f, 0.0f, 0.0f),
- radius(0.0f), infinite(0), foreground(0), hidden(0), life(-1),
- trans(false), shadow(false), luminous(false), depth(0.0f), scene(0)
-{
- screen_rect.x = 0;
- screen_rect.y = 0;
- screen_rect.w = 0;
- screen_rect.h = 0;
-
- ZeroMemory(name, sizeof(name));
- strcpy_s(name, "Graphic");
-}
-
-// +--------------------------------------------------------------------+
-
-Graphic::~Graphic()
-{ }
-
-int
-Graphic::operator < (const Graphic& g) const
-{
- if (!infinite && g.infinite)
- return 1;
-
- else if (infinite && !g.infinite)
- return 0;
-
- double za = fabs(Depth());
- double zb = fabs(g.Depth());
-
- return (za < zb);
-}
-
-int
-Graphic::operator <= (const Graphic& g) const
-{
- if (!infinite && g.infinite)
- return 1;
-
- else if (infinite && !g.infinite)
- return 0;
-
- double za = fabs(Depth());
- double zb = fabs(g.Depth());
-
- return (za <= zb);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Graphic::SetInfinite(bool b)
-{
- infinite = (BYTE) b;
-
- if (infinite)
- depth = 1.0e9f;
-}
-
-// +--------------------------------------------------------------------+
-
-int
-Graphic::Nearer(Graphic* a, Graphic* b)
-{
- if (a->depth < b->depth) return -1;
- else if (a->depth == b->depth) return 0;
- else return 1;
-}
-
-// +--------------------------------------------------------------------+
-
-int
-Graphic::Farther(Graphic* a, Graphic* b)
-{
- if (a->depth > b->depth) return -1;
- else if (a->depth == b->depth) return 0;
- else return 1;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Graphic::Destroy()
-{
- if (scene)
- scene->DelGraphic(this);
-
- delete this;
-}
-
-// +--------------------------------------------------------------------+
-
-int
-Graphic::CollidesWith(Graphic& o)
-{
- Point delta_loc = loc - o.loc;
-
- // bounding spheres test:
- if (delta_loc.length() > radius + o.radius)
- return 0;
-
- return 1;
-}
-
-// +--------------------------------------------------------------------+
-
-int
-Graphic::CheckRayIntersection(Point Q, Point w, double len, Point& ipt,
-bool treat_translucent_polys_as_solid)
-{
- return 0;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Graphic::ProjectScreenRect(Projector* p)
-{
- screen_rect.x = 2000;
- screen_rect.y = 2000;
- screen_rect.w = 0;
- screen_rect.h = 0;
-}
-
-// +--------------------------------------------------------------------+
-
-bool
-Graphic::CheckVisibility(Projector& projector)
-{
- if (projector.IsVisible( Location(), Radius()) &&
- projector.ApparentRadius(Location(), Radius()) > 1) {
-
- visible = true;
- }
- else {
- visible = false;
- screen_rect.x = 2000;
- screen_rect.y = 2000;
- screen_rect.w = 0;
- screen_rect.h = 0;
- }
-
- return visible;
-}