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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Manages local weather conditions according to the system stardate
+*/
+
+#ifndef Weather_h
+#define Weather_h
+
+#include "Types.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class Weather
+{
+public:
+ Weather();
+ virtual ~Weather();
+
+ enum STATE { CLEAR,
+ HIGH_CLOUDS,
+ MODERATE_CLOUDS,
+ OVERCAST,
+ FOG,
+ STORM,
+
+ NUM_STATES
+ };
+
+ virtual void Update();
+
+ // accessors:
+ STATE State() const { return state; }
+ Text Description() const;
+ double Period() const { return period; }
+ double Chance(STATE s) const { return chances[(int)s]; }
+ double Ceiling() const { return ceiling; }
+ double Visibility() const { return visibility; }
+
+ void SetPeriod(double p) { period = p; }
+ void SetChance(int n, double c);
+
+protected:
+ void NormalizeChances();
+
+ STATE state;
+ double period;
+ double chances[NUM_STATES];
+ double ceiling;
+ double visibility;
+
+ STATE active_states[NUM_STATES];
+ double thresholds[NUM_STATES];
+};
+
+
+#endif // Weather_h
+