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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Basic Type Definitions
+*/
+
+#ifndef Types_h
+#define Types_h
+
+// +--------------------------------------------------------------------+
+
+#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
+#define STRICT 1
+
+// Works with Windows 2000 and later and Windows 98 or later
+#undef _WIN32_IE
+#undef WINVER
+#undef _WIN32_WINDOWS
+#undef _WIN32_WINNT
+#define WINVER 0x0500
+#define _WIN32_WINDOWS 0x0410
+#define _WIN32_WINNT 0x0500
+
+//#if !defined(HMONITOR_DECLARED)
+// #define HMONITOR_DECLARED
+// DECLARE_HANDLE(HMONITOR);
+//#endif
+
+#include <windows.h>
+#include <windowsx.h>
+#include <assert.h>
+#include <math.h>
+#include <limits.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <time.h>
+
+
+// Enable extra D3D debugging in debug builds if using the debug DirectX runtime.
+// This makes D3D objects work well in the debugger watch window, but slows down
+// performance slightly.
+#if defined(DEBUG) | defined(_DEBUG)
+#define D3D_DEBUG_INFO
+#endif
+
+// Direct3D includes
+#include <d3d9.h>
+#include <d3dx9.h>
+
+// DirectSound includes
+#include <mmsystem.h>
+#include <mmreg.h>
+#include <dsound.h>
+
+// +--------------------------------------------------------------------+
+
+#endif // Types_h
+