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Diffstat (limited to 'StarsEx/Types.h')
-rw-r--r-- | StarsEx/Types.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/StarsEx/Types.h b/StarsEx/Types.h new file mode 100644 index 0000000..edd47ba --- /dev/null +++ b/StarsEx/Types.h @@ -0,0 +1,65 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Basic Type Definitions +*/ + +#ifndef Types_h +#define Types_h + +// +--------------------------------------------------------------------+ + +#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers +#define STRICT 1 + +// Works with Windows 2000 and later and Windows 98 or later +#undef _WIN32_IE +#undef WINVER +#undef _WIN32_WINDOWS +#undef _WIN32_WINNT +#define WINVER 0x0500 +#define _WIN32_WINDOWS 0x0410 +#define _WIN32_WINNT 0x0500 + +//#if !defined(HMONITOR_DECLARED) +// #define HMONITOR_DECLARED +// DECLARE_HANDLE(HMONITOR); +//#endif + +#include <windows.h> +#include <windowsx.h> +#include <assert.h> +#include <math.h> +#include <limits.h> +#include <stdlib.h> +#include <stdio.h> +#include <time.h> + + +// Enable extra D3D debugging in debug builds if using the debug DirectX runtime. +// This makes D3D objects work well in the debugger watch window, but slows down +// performance slightly. +#if defined(DEBUG) | defined(_DEBUG) +#define D3D_DEBUG_INFO +#endif + +// Direct3D includes +#include <d3d9.h> +#include <d3dx9.h> + +// DirectSound includes +#include <mmsystem.h> +#include <mmreg.h> +#include <dsound.h> + +// +--------------------------------------------------------------------+ + +#endif // Types_h + |