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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Types.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/Types.h')
-rw-r--r-- | StarsEx/Types.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/StarsEx/Types.h b/StarsEx/Types.h new file mode 100644 index 0000000..edd47ba --- /dev/null +++ b/StarsEx/Types.h @@ -0,0 +1,65 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Basic Type Definitions +*/ + +#ifndef Types_h +#define Types_h + +// +--------------------------------------------------------------------+ + +#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers +#define STRICT 1 + +// Works with Windows 2000 and later and Windows 98 or later +#undef _WIN32_IE +#undef WINVER +#undef _WIN32_WINDOWS +#undef _WIN32_WINNT +#define WINVER 0x0500 +#define _WIN32_WINDOWS 0x0410 +#define _WIN32_WINNT 0x0500 + +//#if !defined(HMONITOR_DECLARED) +// #define HMONITOR_DECLARED +// DECLARE_HANDLE(HMONITOR); +//#endif + +#include <windows.h> +#include <windowsx.h> +#include <assert.h> +#include <math.h> +#include <limits.h> +#include <stdlib.h> +#include <stdio.h> +#include <time.h> + + +// Enable extra D3D debugging in debug builds if using the debug DirectX runtime. +// This makes D3D objects work well in the debugger watch window, but slows down +// performance slightly. +#if defined(DEBUG) | defined(_DEBUG) +#define D3D_DEBUG_INFO +#endif + +// Direct3D includes +#include <d3d9.h> +#include <d3dx9.h> + +// DirectSound includes +#include <mmsystem.h> +#include <mmreg.h> +#include <dsound.h> + +// +--------------------------------------------------------------------+ + +#endif // Types_h + |