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Diffstat (limited to 'StarsEx/TerrainLayer.h')
-rw-r--r-- | StarsEx/TerrainLayer.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/StarsEx/TerrainLayer.h b/StarsEx/TerrainLayer.h new file mode 100644 index 0000000..8327da4 --- /dev/null +++ b/StarsEx/TerrainLayer.h @@ -0,0 +1,62 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + A blended detail texture applied to a terrain patch + through a specific range of altitudes +*/ + +#ifndef TerrainLayer_h +#define TerrainLayer_h + +#include "Types.h" +#include "Bitmap.h" + +// +--------------------------------------------------------------------+ + +class Terrain; +class TerrainRegion; + +// +--------------------------------------------------------------------+ + +class TerrainLayer +{ + friend class Terrain; + friend class TerrainRegion; + +public: + static const char* TYPENAME() { return "TerrainLayer"; } + + TerrainLayer() : tile_texture(0), detail_texture(0), min_height(0), max_height(-1) { } + ~TerrainLayer() { } + + int operator < (const TerrainLayer& t) const { return min_height < t.min_height; } + int operator <= (const TerrainLayer& t) const { return min_height <= t.min_height; } + int operator == (const TerrainLayer& t) const { return min_height == t.min_height; } + + // accessors: + const char* GetTileName() const { return tile_name; } + const char* GetDetailName() const { return detail_name; } + Bitmap* GetTileTexture() const { return tile_texture; } + Bitmap* GetDetailTexture() const { return detail_texture; } + double GetMinHeight() const { return min_height; } + double GetMaxHeight() const { return max_height; } + +private: + Text tile_name; + Text detail_name; + Bitmap* tile_texture; + Bitmap* detail_texture; + double min_height; + double max_height; +}; + + +#endif // TerrainLayer_h + |