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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/TerrainLayer.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/TerrainLayer.h')
-rw-r--r-- | StarsEx/TerrainLayer.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/StarsEx/TerrainLayer.h b/StarsEx/TerrainLayer.h new file mode 100644 index 0000000..8327da4 --- /dev/null +++ b/StarsEx/TerrainLayer.h @@ -0,0 +1,62 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + A blended detail texture applied to a terrain patch + through a specific range of altitudes +*/ + +#ifndef TerrainLayer_h +#define TerrainLayer_h + +#include "Types.h" +#include "Bitmap.h" + +// +--------------------------------------------------------------------+ + +class Terrain; +class TerrainRegion; + +// +--------------------------------------------------------------------+ + +class TerrainLayer +{ + friend class Terrain; + friend class TerrainRegion; + +public: + static const char* TYPENAME() { return "TerrainLayer"; } + + TerrainLayer() : tile_texture(0), detail_texture(0), min_height(0), max_height(-1) { } + ~TerrainLayer() { } + + int operator < (const TerrainLayer& t) const { return min_height < t.min_height; } + int operator <= (const TerrainLayer& t) const { return min_height <= t.min_height; } + int operator == (const TerrainLayer& t) const { return min_height == t.min_height; } + + // accessors: + const char* GetTileName() const { return tile_name; } + const char* GetDetailName() const { return detail_name; } + Bitmap* GetTileTexture() const { return tile_texture; } + Bitmap* GetDetailTexture() const { return detail_texture; } + double GetMinHeight() const { return min_height; } + double GetMaxHeight() const { return max_height; } + +private: + Text tile_name; + Text detail_name; + Bitmap* tile_texture; + Bitmap* detail_texture; + double min_height; + double max_height; +}; + + +#endif // TerrainLayer_h + |