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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ ShieldRep Solid class
+*/
+
+#ifndef ShieldRep_h
+#define ShieldRep_h
+
+#include "Types.h"
+#include "Solid.h"
+
+// +--------------------------------------------------------------------+
+
+struct ShieldHit;
+class Shot;
+
+class ShieldRep : public Solid
+{
+public:
+ ShieldRep();
+ virtual ~ShieldRep();
+
+ // operations
+ virtual void Render(Video* video, DWORD flags);
+ virtual void Energize(double seconds, bool bubble=false);
+ int ActiveHits() const { return nhits; }
+ virtual void Hit(Vec3 impact, Shot* shot, double damage=0);
+ virtual void TranslateBy(const Point& ref);
+ virtual void Illuminate();
+
+protected:
+ int nhits;
+ ShieldHit* hits;
+ Point true_eye_point;
+ bool bubble;
+};
+
+#endif // ShieldRep_h
+