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Diffstat (limited to 'StarsEx/Shadow.h')
-rw-r--r-- | StarsEx/Shadow.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/StarsEx/Shadow.h b/StarsEx/Shadow.h new file mode 100644 index 0000000..5427f64 --- /dev/null +++ b/StarsEx/Shadow.h @@ -0,0 +1,69 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Dynamic Stencil Shadow Volumes +*/ + +#ifndef Shadow_h +#define Shadow_h + +#include "Geometry.h" +#include "Color.h" + +// +--------------------------------------------------------------------+ + +#define Shadow_DESTROY(x) if (x) { x->Destroy(); x = 0; } + +// +--------------------------------------------------------------------+ + +class Light; +class Scene; +class Solid; +class Video; + +// +--------------------------------------------------------------------+ + +class Shadow +{ +public: + static const char* TYPENAME() { return "Shadow"; } + + Shadow(Solid* solid); + virtual ~Shadow(); + + int operator == (const Shadow& s) const { return this == &s; } + + // operations + void Render(Video* video); + void Update(Light* light); + void AddEdge(WORD v1, WORD v2); + void Reset(); + + bool IsEnabled() const { return enabled; } + void SetEnabled(bool e) { enabled = e; } + + static void SetVisibleShadowVolumes(bool vis); + static bool GetVisibleShadowVolumes(); + +protected: + Solid* solid; + Vec3* verts; + int nverts; + int max_verts; + bool enabled; + + WORD* edges; + DWORD num_edges; +}; + +// +--------------------------------------------------------------------+ + +#endif // Shadow_h + |