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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/Shadow.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Dynamic Stencil Shadow Volumes
+*/
+
+#ifndef Shadow_h
+#define Shadow_h
+
+#include "Geometry.h"
+#include "Color.h"
+
+// +--------------------------------------------------------------------+
+
+#define Shadow_DESTROY(x) if (x) { x->Destroy(); x = 0; }
+
+// +--------------------------------------------------------------------+
+
+class Light;
+class Scene;
+class Solid;
+class Video;
+
+// +--------------------------------------------------------------------+
+
+class Shadow
+{
+public:
+ static const char* TYPENAME() { return "Shadow"; }
+
+ Shadow(Solid* solid);
+ virtual ~Shadow();
+
+ int operator == (const Shadow& s) const { return this == &s; }
+
+ // operations
+ void Render(Video* video);
+ void Update(Light* light);
+ void AddEdge(WORD v1, WORD v2);
+ void Reset();
+
+ bool IsEnabled() const { return enabled; }
+ void SetEnabled(bool e) { enabled = e; }
+
+ static void SetVisibleShadowVolumes(bool vis);
+ static bool GetVisibleShadowVolumes();
+
+protected:
+ Solid* solid;
+ Vec3* verts;
+ int nverts;
+ int max_verts;
+ bool enabled;
+
+ WORD* edges;
+ DWORD num_edges;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif // Shadow_h
+