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-rw-r--r--StarsEx/NetUtil.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/StarsEx/NetUtil.cpp b/StarsEx/NetUtil.cpp
index ff212c5..50e76a4 100644
--- a/StarsEx/NetUtil.cpp
+++ b/StarsEx/NetUtil.cpp
@@ -11,14 +11,15 @@
Utility class to simplify sending NetData messages.
*/
-
#include "NetUtil.h"
-#include "NetData.h"
-#include "NetGame.h"
-#include "NetGameServer.h"
+
+#include <cstdint>
#include "Element.h"
#include "Instruction.h"
+#include "NetData.h"
+#include "NetGame.h"
+#include "NetGameServer.h"
#include "Random.h"
#include "Ship.h"
#include "Shot.h"
@@ -230,7 +231,7 @@ NetUtil::SendWepRelease(Weapon* wep, Shot* shot)
if (!net_game || !wep || !shot) return;
if (net_game->IsServer() && wep->IsMissile()) {
- DWORD wepid = NetGame::GetNextObjID(NetGame::SHOT);
+ auto wepid = NetGame::GetNextObjID(NetGame::SHOT);
shot->SetObjID(wepid);
NetWepRelease release;
@@ -275,7 +276,7 @@ NetUtil::SendWepDestroy(Shot* shot)
// +-------------------------------------------------------------------+
void
-NetUtil::SendChat(DWORD dst, const char* name, const char* text)
+NetUtil::SendChat(std::uint32_t dst, const char* name, const char* text)
{
NetGame* net_game = NetGame::GetInstance();
if (!net_game || !name || !*name || !text || !*text) return;