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author | Aki <please@ignore.pl> | 2024-03-26 01:45:33 +0100 |
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committer | Aki <please@ignore.pl> | 2024-03-26 01:49:16 +0100 |
commit | ea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch) | |
tree | dad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/NetUtil.cpp | |
parent | 38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff) | |
download | starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.zip starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.gz starshatter-ea4c0557d0b7c2317e03d3d3aaefd6063c99f091.tar.bz2 |
DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions
and solidifies me in pursuing better abstract over definitions. It might
also be a good idea to have distinct aliases or compound types for time
and (net) identifiers.
Diffstat (limited to 'StarsEx/NetUtil.cpp')
-rw-r--r-- | StarsEx/NetUtil.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/StarsEx/NetUtil.cpp b/StarsEx/NetUtil.cpp index ff212c5..50e76a4 100644 --- a/StarsEx/NetUtil.cpp +++ b/StarsEx/NetUtil.cpp @@ -11,14 +11,15 @@ Utility class to simplify sending NetData messages. */ - #include "NetUtil.h" -#include "NetData.h" -#include "NetGame.h" -#include "NetGameServer.h" + +#include <cstdint> #include "Element.h" #include "Instruction.h" +#include "NetData.h" +#include "NetGame.h" +#include "NetGameServer.h" #include "Random.h" #include "Ship.h" #include "Shot.h" @@ -230,7 +231,7 @@ NetUtil::SendWepRelease(Weapon* wep, Shot* shot) if (!net_game || !wep || !shot) return; if (net_game->IsServer() && wep->IsMissile()) { - DWORD wepid = NetGame::GetNextObjID(NetGame::SHOT); + auto wepid = NetGame::GetNextObjID(NetGame::SHOT); shot->SetObjID(wepid); NetWepRelease release; @@ -275,7 +276,7 @@ NetUtil::SendWepDestroy(Shot* shot) // +-------------------------------------------------------------------+ void -NetUtil::SendChat(DWORD dst, const char* name, const char* text) +NetUtil::SendChat(std::uint32_t dst, const char* name, const char* text) { NetGame* net_game = NetGame::GetInstance(); if (!net_game || !name || !*name || !text || !*text) return; |