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authorAki <please@ignore.pl>2024-03-26 01:45:33 +0100
committerAki <please@ignore.pl>2024-03-26 01:49:16 +0100
commitea4c0557d0b7c2317e03d3d3aaefd6063c99f091 (patch)
treedad4634faf3c17f3642d736f62350df88c117a59 /StarsEx/NetUtil.cpp
parent38332f77dc1e7bb03776631101eff6e8ad8bcaef (diff)
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DWORD replaced with std::uint32_t in non-Win32-related parts
With the exception of some netcode. This brings some important questions and solidifies me in pursuing better abstract over definitions. It might also be a good idea to have distinct aliases or compound types for time and (net) identifiers.
Diffstat (limited to 'StarsEx/NetUtil.cpp')
-rw-r--r--StarsEx/NetUtil.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/StarsEx/NetUtil.cpp b/StarsEx/NetUtil.cpp
index ff212c5..50e76a4 100644
--- a/StarsEx/NetUtil.cpp
+++ b/StarsEx/NetUtil.cpp
@@ -11,14 +11,15 @@
Utility class to simplify sending NetData messages.
*/
-
#include "NetUtil.h"
-#include "NetData.h"
-#include "NetGame.h"
-#include "NetGameServer.h"
+
+#include <cstdint>
#include "Element.h"
#include "Instruction.h"
+#include "NetData.h"
+#include "NetGame.h"
+#include "NetGameServer.h"
#include "Random.h"
#include "Ship.h"
#include "Shot.h"
@@ -230,7 +231,7 @@ NetUtil::SendWepRelease(Weapon* wep, Shot* shot)
if (!net_game || !wep || !shot) return;
if (net_game->IsServer() && wep->IsMissile()) {
- DWORD wepid = NetGame::GetNextObjID(NetGame::SHOT);
+ auto wepid = NetGame::GetNextObjID(NetGame::SHOT);
shot->SetObjID(wepid);
NetWepRelease release;
@@ -275,7 +276,7 @@ NetUtil::SendWepDestroy(Shot* shot)
// +-------------------------------------------------------------------+
void
-NetUtil::SendChat(DWORD dst, const char* name, const char* text)
+NetUtil::SendChat(std::uint32_t dst, const char* name, const char* text)
{
NetGame* net_game = NetGame::GetInstance();
if (!net_game || !name || !*name || !text || !*text) return;