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Diffstat (limited to 'StarsEx/MusicDirector.h')
-rw-r--r-- | StarsEx/MusicDirector.h | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/StarsEx/MusicDirector.h b/StarsEx/MusicDirector.h new file mode 100644 index 0000000..8fc6812 --- /dev/null +++ b/StarsEx/MusicDirector.h @@ -0,0 +1,115 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Music Director class to manage selection, setup, and playback + of background music tracks for both menu and game modes +*/ + + +#ifndef MusicDirector_h +#define MusicDirector_h + +#include <mutex> + +#include "Types.h" +#include "List.h" +#include "Text.h" + +// +-------------------------------------------------------------------+ + +class MusicTrack; + +// +-------------------------------------------------------------------+ + +class MusicDirector +{ +public: + enum MODES { + NONE, + + // menu modes: + + MENU, + INTRO, + BRIEFING, + DEBRIEFING, + PROMOTION, + VICTORY, + DEFEAT, + CREDITS, + + // in game modes: + + FLIGHT, + COMBAT, + LAUNCH, + RECOVERY, + + // special modes: + SHUTDOWN + }; + + enum TRANSITIONS { + CUT, + FADE_OUT, + FADE_IN, + FADE_BOTH, + CROSS_FADE + }; + + MusicDirector(); + ~MusicDirector(); + + // Operations: + void ExecFrame(); + void ScanTracks(); + + int CheckMode(int mode); + int GetMode() const { return mode; } + + static void Initialize(); + static void Close(); + static MusicDirector* GetInstance(); + static void SetMode(int mode); + static const char* GetModeName(int mode); + static bool IsNoMusic(); + +protected: + void StartThread(); + void StopThread(); + void GetNextTrack(int index); + void ShuffleTracks(); + + int mode; + int transition; + + MusicTrack* track; + MusicTrack* next_track; + + List<Text> menu_tracks; + List<Text> intro_tracks; + List<Text> brief_tracks; + List<Text> debrief_tracks; + List<Text> promote_tracks; + List<Text> flight_tracks; + List<Text> combat_tracks; + List<Text> launch_tracks; + List<Text> recovery_tracks; + List<Text> victory_tracks; + List<Text> defeat_tracks; + List<Text> credit_tracks; + + bool no_music; + + HANDLE hproc; + std::mutex sync; +}; + +#endif // MusicDirector_h
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