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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
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parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Music Director class to manage selection, setup, and playback
+ of background music tracks for both menu and game modes
+*/
+
+
+#ifndef MusicDirector_h
+#define MusicDirector_h
+
+#include <mutex>
+
+#include "Types.h"
+#include "List.h"
+#include "Text.h"
+
+// +-------------------------------------------------------------------+
+
+class MusicTrack;
+
+// +-------------------------------------------------------------------+
+
+class MusicDirector
+{
+public:
+ enum MODES {
+ NONE,
+
+ // menu modes:
+
+ MENU,
+ INTRO,
+ BRIEFING,
+ DEBRIEFING,
+ PROMOTION,
+ VICTORY,
+ DEFEAT,
+ CREDITS,
+
+ // in game modes:
+
+ FLIGHT,
+ COMBAT,
+ LAUNCH,
+ RECOVERY,
+
+ // special modes:
+ SHUTDOWN
+ };
+
+ enum TRANSITIONS {
+ CUT,
+ FADE_OUT,
+ FADE_IN,
+ FADE_BOTH,
+ CROSS_FADE
+ };
+
+ MusicDirector();
+ ~MusicDirector();
+
+ // Operations:
+ void ExecFrame();
+ void ScanTracks();
+
+ int CheckMode(int mode);
+ int GetMode() const { return mode; }
+
+ static void Initialize();
+ static void Close();
+ static MusicDirector* GetInstance();
+ static void SetMode(int mode);
+ static const char* GetModeName(int mode);
+ static bool IsNoMusic();
+
+protected:
+ void StartThread();
+ void StopThread();
+ void GetNextTrack(int index);
+ void ShuffleTracks();
+
+ int mode;
+ int transition;
+
+ MusicTrack* track;
+ MusicTrack* next_track;
+
+ List<Text> menu_tracks;
+ List<Text> intro_tracks;
+ List<Text> brief_tracks;
+ List<Text> debrief_tracks;
+ List<Text> promote_tracks;
+ List<Text> flight_tracks;
+ List<Text> combat_tracks;
+ List<Text> launch_tracks;
+ List<Text> recovery_tracks;
+ List<Text> victory_tracks;
+ List<Text> defeat_tracks;
+ List<Text> credit_tracks;
+
+ bool no_music;
+
+ HANDLE hproc;
+ std::mutex sync;
+};
+
+#endif // MusicDirector_h \ No newline at end of file