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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Level of Detail Manger class
+*/
+
+#ifndef DetailSet_h
+#define DetailSet_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "Graphic.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class Sim;
+class SimRegion;
+
+// +--------------------------------------------------------------------+
+
+class DetailSet
+{
+public:
+ enum { MAX_DETAIL = 4 };
+
+ DetailSet();
+ virtual ~DetailSet();
+
+ int DefineLevel(double r, Graphic* g=0, Point* offset=0, Point* spin=0);
+ void AddToLevel(int level, Graphic* g, Point* offset=0, Point* spin=0);
+ int NumLevels() const { return levels; }
+ int NumModels(int level) const;
+
+ void ExecFrame(double seconds);
+ void SetLocation(SimRegion* rgn, const Point& loc);
+ static void SetReference(SimRegion* rgn, const Point& loc);
+
+ int GetDetailLevel();
+ Graphic* GetRep(int level, int n=0);
+ Point GetOffset(int level, int n=0);
+ Point GetSpin(int level, int n=0);
+ void Destroy();
+
+protected:
+ List<Graphic> rep[MAX_DETAIL];
+ List<Point> off[MAX_DETAIL];
+ double rad[MAX_DETAIL];
+
+ List<Point> spin;
+ List<Point> rate;
+
+ int index;
+ int levels;
+ SimRegion* rgn;
+ Point loc;
+
+ static SimRegion* ref_rgn;
+ static Point ref_loc;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif // DetailSet_h
+