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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/DetailSet.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'StarsEx/DetailSet.h')
-rw-r--r-- | StarsEx/DetailSet.h | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/StarsEx/DetailSet.h b/StarsEx/DetailSet.h new file mode 100644 index 0000000..1e6887c --- /dev/null +++ b/StarsEx/DetailSet.h @@ -0,0 +1,72 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Level of Detail Manger class +*/ + +#ifndef DetailSet_h +#define DetailSet_h + +#include "Types.h" +#include "Geometry.h" +#include "Graphic.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Sim; +class SimRegion; + +// +--------------------------------------------------------------------+ + +class DetailSet +{ +public: + enum { MAX_DETAIL = 4 }; + + DetailSet(); + virtual ~DetailSet(); + + int DefineLevel(double r, Graphic* g=0, Point* offset=0, Point* spin=0); + void AddToLevel(int level, Graphic* g, Point* offset=0, Point* spin=0); + int NumLevels() const { return levels; } + int NumModels(int level) const; + + void ExecFrame(double seconds); + void SetLocation(SimRegion* rgn, const Point& loc); + static void SetReference(SimRegion* rgn, const Point& loc); + + int GetDetailLevel(); + Graphic* GetRep(int level, int n=0); + Point GetOffset(int level, int n=0); + Point GetSpin(int level, int n=0); + void Destroy(); + +protected: + List<Graphic> rep[MAX_DETAIL]; + List<Point> off[MAX_DETAIL]; + double rad[MAX_DETAIL]; + + List<Point> spin; + List<Point> rate; + + int index; + int levels; + SimRegion* rgn; + Point loc; + + static SimRegion* ref_rgn; + static Point ref_loc; +}; + +// +--------------------------------------------------------------------+ + +#endif // DetailSet_h + |