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Diffstat (limited to 'StarsEx/CampaignSaveGame.h')
-rw-r--r-- | StarsEx/CampaignSaveGame.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/StarsEx/CampaignSaveGame.h b/StarsEx/CampaignSaveGame.h new file mode 100644 index 0000000..3f4e895 --- /dev/null +++ b/StarsEx/CampaignSaveGame.h @@ -0,0 +1,68 @@ +/* Starshatter: The Open Source Project + Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors + Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors + Copyright (c) 1997-2006, Destroyer Studios LLC. + + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + CampaignSaveGame contains the logic needed to save and load + campaign games in progress. +*/ + +#ifndef CampaignSaveGame_h +#define CampaignSaveGame_h + +#include "Types.h" +#include "Geometry.h" +#include "Text.h" +#include "Term.h" +#include "List.h" + +// +--------------------------------------------------------------------+ + +class Campaign; +class CampaignPlan; +class Combatant; +class CombatGroup; +class CombatZone; +class DataLoader; +class Mission; +class Player; +class StarSystem; + +// +--------------------------------------------------------------------+ + +class CampaignSaveGame +{ +public: + static const char* TYPENAME() { return "CampaignSaveGame"; } + + CampaignSaveGame(Campaign* c=0); + virtual ~CampaignSaveGame(); + + virtual Campaign* GetCampaign() { return campaign; } + + virtual void Load(const char* name); + virtual void Save(const char* name); + static void Delete(const char* name); + static void RemovePlayer(Player* p); + + virtual void LoadAuto(); + virtual void SaveAuto(); + + static Text GetResumeFile(); + static int GetSaveGameList(List<Text>& save_list); + +private: + static Text GetSaveDirectory(); + static Text GetSaveDirectory(Player* p); + static void CreateSaveDirectory(); + + Campaign* campaign; +}; + +#endif // CampaignSaveGame_h + |