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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
tree72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /StarsEx/CampaignSaveGame.h
parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
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+/* Starshatter: The Open Source Project
+ Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
+ Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
+ Copyright (c) 1997-2006, Destroyer Studios LLC.
+
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ CampaignSaveGame contains the logic needed to save and load
+ campaign games in progress.
+*/
+
+#ifndef CampaignSaveGame_h
+#define CampaignSaveGame_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "Text.h"
+#include "Term.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class Campaign;
+class CampaignPlan;
+class Combatant;
+class CombatGroup;
+class CombatZone;
+class DataLoader;
+class Mission;
+class Player;
+class StarSystem;
+
+// +--------------------------------------------------------------------+
+
+class CampaignSaveGame
+{
+public:
+ static const char* TYPENAME() { return "CampaignSaveGame"; }
+
+ CampaignSaveGame(Campaign* c=0);
+ virtual ~CampaignSaveGame();
+
+ virtual Campaign* GetCampaign() { return campaign; }
+
+ virtual void Load(const char* name);
+ virtual void Save(const char* name);
+ static void Delete(const char* name);
+ static void RemovePlayer(Player* p);
+
+ virtual void LoadAuto();
+ virtual void SaveAuto();
+
+ static Text GetResumeFile();
+ static int GetSaveGameList(List<Text>& save_list);
+
+private:
+ static Text GetSaveDirectory();
+ static Text GetSaveDirectory(Player* p);
+ static void CreateSaveDirectory();
+
+ Campaign* campaign;
+};
+
+#endif // CampaignSaveGame_h
+