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-rw-r--r--Stars45/StarServer.h74
1 files changed, 0 insertions, 74 deletions
diff --git a/Stars45/StarServer.h b/Stars45/StarServer.h
deleted file mode 100644
index 9776e07..0000000
--- a/Stars45/StarServer.h
+++ /dev/null
@@ -1,74 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-*/
-
-#ifndef StarServer_h
-#define StarServer_h
-
-#include "Types.h"
-#include "Game.h"
-#include "Bitmap.h"
-#include "KeyMap.h"
-
-// +--------------------------------------------------------------------+
-
-class Campaign;
-class Ship;
-class Sim;
-class FadeView;
-class CameraDirector;
-class MultiController;
-class MouseController;
-class DataLoader;
-
-class NetServer;
-class NetLobbyServer;
-
-// +--------------------------------------------------------------------+
-
-class StarServer : public Game
-{
-public:
- StarServer();
- virtual ~StarServer();
-
- virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow);
- virtual bool InitGame();
- virtual void GameState();
-
- enum MODE { MENU_MODE, // main menu
- LOAD_MODE, // loading mission into simulator
- PLAY_MODE // active simulation
- };
-
- int GetGameMode() { return game_mode; }
- void SetGameMode(int mode);
- void SetNextMission(const char* script);
-
- void CreateWorld();
- void Shutdown(bool restart=false);
-
- static StarServer* GetInstance() { return instance; }
-
-
-protected:
- virtual bool GameLoop();
- virtual void UpdateWorld();
- virtual void InstantiateMission();
-
- static StarServer* instance;
- NetServer* admin_server;
- NetLobbyServer* lobby_server;
- DataLoader* loader;
-
- int game_mode;
- DWORD time_mark;
- DWORD minutes;
-};
-
-#endif // StarServer_h