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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/StarServer.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/StarServer.h')
-rw-r--r-- | Stars45/StarServer.h | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/Stars45/StarServer.h b/Stars45/StarServer.h deleted file mode 100644 index 9776e07..0000000 --- a/Stars45/StarServer.h +++ /dev/null @@ -1,74 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - -*/ - -#ifndef StarServer_h -#define StarServer_h - -#include "Types.h" -#include "Game.h" -#include "Bitmap.h" -#include "KeyMap.h" - -// +--------------------------------------------------------------------+ - -class Campaign; -class Ship; -class Sim; -class FadeView; -class CameraDirector; -class MultiController; -class MouseController; -class DataLoader; - -class NetServer; -class NetLobbyServer; - -// +--------------------------------------------------------------------+ - -class StarServer : public Game -{ -public: - StarServer(); - virtual ~StarServer(); - - virtual bool Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow); - virtual bool InitGame(); - virtual void GameState(); - - enum MODE { MENU_MODE, // main menu - LOAD_MODE, // loading mission into simulator - PLAY_MODE // active simulation - }; - - int GetGameMode() { return game_mode; } - void SetGameMode(int mode); - void SetNextMission(const char* script); - - void CreateWorld(); - void Shutdown(bool restart=false); - - static StarServer* GetInstance() { return instance; } - - -protected: - virtual bool GameLoop(); - virtual void UpdateWorld(); - virtual void InstantiateMission(); - - static StarServer* instance; - NetServer* admin_server; - NetLobbyServer* lobby_server; - DataLoader* loader; - - int game_mode; - DWORD time_mark; - DWORD minutes; -}; - -#endif // StarServer_h |