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-rw-r--r--Stars45/SimObject.h98
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diff --git a/Stars45/SimObject.h b/Stars45/SimObject.h
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--- a/Stars45/SimObject.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Simulation Object and Observer classes
-*/
-
-#ifndef SimObject_h
-#define SimObject_h
-
-#include "Types.h"
-#include "Physical.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class Sim;
-class SimRegion;
-class SimObject;
-class SimObserver;
-class Scene;
-
-// +--------------------------------------------------------------------+
-
-class SimObject : public Physical
-{
- friend class SimRegion;
-
-public:
- static const char* TYPENAME() { return "SimObject"; }
-
- enum TYPES {
- SIM_SHIP=100,
- SIM_SHOT,
- SIM_DRONE,
- SIM_EXPLOSION,
- SIM_DEBRIS,
- SIM_ASTEROID
- };
-
- SimObject() : region(0), objid(0), active(0), notifying(0) { }
- SimObject(const char* n, int t=0) : Physical(n,t), region(0), objid(0), active(0), notifying(0) { }
- virtual ~SimObject();
-
- virtual SimRegion* GetRegion() const { return region; }
- virtual void SetRegion(SimRegion* rgn) { region = rgn; }
-
- virtual void Notify();
- virtual void Register(SimObserver* obs);
- virtual void Unregister(SimObserver* obs);
-
- virtual void Activate(Scene& scene);
- virtual void Deactivate(Scene& scene);
-
- virtual DWORD GetObjID() const { return objid; }
- virtual void SetObjID(DWORD id) { objid = id; }
-
- virtual bool IsHostileTo(const SimObject* o)
- const { return false; }
-
-protected:
- SimRegion* region;
- List<SimObserver> observers;
- DWORD objid;
- bool active;
- bool notifying;
-};
-
-// +--------------------------------------------------------------------+
-
-class SimObserver
-{
-public:
- static const char* TYPENAME() { return "SimObserver"; }
-
- virtual ~SimObserver();
-
- int operator == (const SimObserver& o) const { return this == &o; }
-
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
- virtual void Observe(SimObject* obj);
- virtual void Ignore(SimObject* obj);
-
-
-protected:
- List<SimObject> observe_list;
-};
-
-#endif // SimObject_h
-