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-rw-r--r--Stars45/ShipAI.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/Stars45/ShipAI.cpp b/Stars45/ShipAI.cpp
index 43c34d9..4030f34 100644
--- a/Stars45/ShipAI.cpp
+++ b/Stars45/ShipAI.cpp
@@ -11,7 +11,6 @@
Starship (low-level) Artificial Intelligence class
*/
-#include "MemDebug.h"
#include "ShipAI.h"
#include "TacticalAI.h"
#include "Ship.h"
@@ -281,7 +280,7 @@ ShipAI::ExecFrame(double secs)
// if this isn't the same ship we last called out:
if (target->Identity() != engaged_ship_id && Clock::GetInstance()->GameTime() - last_call_time > 10000) {
// call engaging:
- RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(ship->GetElement(), ship, RadioMessage::CALL_ENGAGING);
+ RadioMessage* msg = new RadioMessage(ship->GetElement(), ship, RadioMessage::CALL_ENGAGING);
msg->AddTarget(target);
RadioTraffic::Transmit(msg);
last_call_time = Clock::GetInstance()->GameTime();
@@ -309,7 +308,7 @@ ShipAI::ExecFrame(double secs)
*** put down.
if (element_index == 1) {
- RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(ship->GetElement(), ship, RadioMessage::RESUME_MISSION);
+ RadioMessage* msg = new RadioMessage(ship->GetElement(), ship, RadioMessage::RESUME_MISSION);
RadioTraffic::Transmit(msg);
}