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author | Aki <please@ignore.pl> | 2022-03-27 17:42:26 +0200 |
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committer | Aki <please@ignore.pl> | 2022-03-27 17:42:26 +0200 |
commit | a12e588079700d55a0b788fea2df7727c2e41f52 (patch) | |
tree | 690072569624c73af5043b3619acaab4d298b1fa /Stars45/ShipAI.cpp | |
parent | 72bb517271dad40a440533ad0796a88247011199 (diff) | |
download | starshatter-a12e588079700d55a0b788fea2df7727c2e41f52.zip starshatter-a12e588079700d55a0b788fea2df7727c2e41f52.tar.gz starshatter-a12e588079700d55a0b788fea2df7727c2e41f52.tar.bz2 |
Removed MemDebug from FoundationEx
Diffstat (limited to 'Stars45/ShipAI.cpp')
-rw-r--r-- | Stars45/ShipAI.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/Stars45/ShipAI.cpp b/Stars45/ShipAI.cpp index 43c34d9..4030f34 100644 --- a/Stars45/ShipAI.cpp +++ b/Stars45/ShipAI.cpp @@ -11,7 +11,6 @@ Starship (low-level) Artificial Intelligence class */ -#include "MemDebug.h" #include "ShipAI.h" #include "TacticalAI.h" #include "Ship.h" @@ -281,7 +280,7 @@ ShipAI::ExecFrame(double secs) // if this isn't the same ship we last called out: if (target->Identity() != engaged_ship_id && Clock::GetInstance()->GameTime() - last_call_time > 10000) { // call engaging: - RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(ship->GetElement(), ship, RadioMessage::CALL_ENGAGING); + RadioMessage* msg = new RadioMessage(ship->GetElement(), ship, RadioMessage::CALL_ENGAGING); msg->AddTarget(target); RadioTraffic::Transmit(msg); last_call_time = Clock::GetInstance()->GameTime(); @@ -309,7 +308,7 @@ ShipAI::ExecFrame(double secs) *** put down. if (element_index == 1) { - RadioMessage* msg = new(__FILE__,__LINE__) RadioMessage(ship->GetElement(), ship, RadioMessage::RESUME_MISSION); + RadioMessage* msg = new RadioMessage(ship->GetElement(), ship, RadioMessage::RESUME_MISSION); RadioTraffic::Transmit(msg); } |