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-rw-r--r--Stars45/SeekerAI.h170
1 files changed, 97 insertions, 73 deletions
diff --git a/Stars45/SeekerAI.h b/Stars45/SeekerAI.h
index 6ceb766..223d77f 100644
--- a/Stars45/SeekerAI.h
+++ b/Stars45/SeekerAI.h
@@ -1,73 +1,97 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: SeekerAI.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Seeker Missile (low-level) Artifical Intelligence class
-*/
-
-#ifndef SeekerAI_h
-#define SeekerAI_h
-
-#include "Types.h"
-#include "SteerAI.h"
-#include "SimObject.h"
-
-// +--------------------------------------------------------------------+
-
-class Ship;
-class Shot;
-
-class SeekerAI : public SteerAI
-{
-public:
- SeekerAI(SimObject* s);
- virtual ~SeekerAI();
-
- virtual int Type() const { return 1001; }
- virtual int Subframe() const { return true; }
-
- virtual void ExecFrame(double seconds);
- virtual void FindObjective();
- virtual void SetTarget(SimObject* targ, System* sub=0);
- virtual bool Overshot();
-
- virtual void SetPursuit(int p) { pursuit = p; }
- virtual int GetPursuit() const { return pursuit; }
-
- virtual void SetDelay(double d) { delay = d; }
- virtual double GetDelay() const { return delay; }
-
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
-protected:
- // behaviors:
- virtual Steer AvoidCollision();
- virtual Steer SeekTarget();
-
- // accumulate behaviors:
- virtual void Navigator();
-
- virtual void CheckDecoys(double distance);
-
- Ship* orig_target;
- Shot* shot;
- int pursuit; // type of pursuit curve
- // 1: pure pursuit
- // 2: lead pursuit
-
- double delay; // don't start seeking until then
- bool overshot;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif SeekerAI_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: SeekerAI.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Seeker Missile (low-level) Artifical Intelligence class
+*/
+
+#ifndef SeekerAI_h
+#define SeekerAI_h
+
+#include "Types.h"
+#include "SteerAI.h"
+#include "SimObject.h"
+
+// +--------------------------------------------------------------------+
+
+class Ship;
+class Shot;
+
+class SeekerAI : public SteerAI
+{
+public:
+ SeekerAI(SimObject* s);
+ virtual ~SeekerAI();
+
+ virtual int Type() const { return 1001; }
+ virtual int Subframe() const { return true; }
+
+ virtual void ExecFrame(double seconds);
+ virtual void FindObjective();
+ virtual void SetTarget(SimObject* targ, System* sub=0);
+ virtual bool Overshot();
+
+ virtual void SetPursuit(int p) { pursuit = p; }
+ virtual int GetPursuit() const { return pursuit; }
+
+ virtual void SetDelay(double d) { delay = d; }
+ virtual double GetDelay() const { return delay; }
+
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
+
+protected:
+ // behaviors:
+ virtual Steer AvoidCollision();
+ virtual Steer SeekTarget();
+
+ // accumulate behaviors:
+ virtual void Navigator();
+
+ virtual void CheckDecoys(double distance);
+
+ Ship* orig_target;
+ Shot* shot;
+ int pursuit; // type of pursuit curve
+ // 1: pure pursuit
+ // 2: lead pursuit
+
+ double delay; // don't start seeking until then
+ bool overshot;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif SeekerAI_h
+