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-rw-r--r--Stars45/QuantumView.cpp660
1 files changed, 342 insertions, 318 deletions
diff --git a/Stars45/QuantumView.cpp b/Stars45/QuantumView.cpp
index 0fb73c9..d72a18d 100644
--- a/Stars45/QuantumView.cpp
+++ b/Stars45/QuantumView.cpp
@@ -1,318 +1,342 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: QuantumView.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- View class for Quantum Destination HUD Overlay
-*/
-
-#include "MemDebug.h"
-#include "QuantumView.h"
-#include "QuantumDrive.h"
-#include "HUDView.h"
-#include "Ship.h"
-#include "Element.h"
-#include "Sim.h"
-#include "StarSystem.h"
-#include "FormatUtil.h"
-
-#include "Color.h"
-#include "Window.h"
-#include "Video.h"
-#include "Screen.h"
-#include "DataLoader.h"
-#include "Scene.h"
-#include "Font.h"
-#include "FontMgr.h"
-#include "Keyboard.h"
-#include "Mouse.h"
-#include "Game.h"
-#include "Menu.h"
-
-static Color hud_color = Color::Black;
-
-// +====================================================================+
-//
-// QUANTUM DRIVE DESTINATION MENU:
-//
-
-static Menu* quantum_menu = 0;
-static bool show_menu = false;
-
-void
-QuantumView::Initialize()
-{
- static int initialized = 0;
- if (initialized) return;
-
- quantum_menu = new(__FILE__,__LINE__) Menu(Game::GetText("QuantumView.menu"));
-
- initialized = 1;
-}
-
-void
-QuantumView::Close()
-{
- delete quantum_menu;
-}
-
-// +====================================================================+
-
-QuantumView* QuantumView::quantum_view = 0;
-
-QuantumView::QuantumView(Window* c)
-: View(c), sim(0), ship(0), font(0)
-{
- quantum_view = this;
- sim = Sim::GetSim();
-
- width = window->Width();
- height = window->Height();
- xcenter = (width / 2.0) - 0.5;
- ycenter = (height / 2.0) + 0.5;
- font = FontMgr::Find("HUD");
-
- HUDView* hud = HUDView::GetInstance();
- if (hud)
- SetColor(hud->GetTextColor());
-}
-
-QuantumView::~QuantumView()
-{
- quantum_view = 0;
-}
-
-void
-QuantumView::OnWindowMove()
-{
- width = window->Width();
- height = window->Height();
- xcenter = (width / 2.0) - 0.5;
- ycenter = (height / 2.0) + 0.5;
-}
-
-// +--------------------------------------------------------------------+
-
-bool
-QuantumView::Update(SimObject* obj)
-{
- if (obj == ship)
- ship = 0;
-
- return SimObserver::Update(obj);
-}
-
-const char*
-QuantumView::GetObserverName() const
-{
- return "QuantumView";
-}
-
-// +--------------------------------------------------------------------+
-
-void
-QuantumView::Refresh()
-{
- sim = Sim::GetSim();
-
- if (sim && ship != sim->GetPlayerShip()) {
- ship = sim->GetPlayerShip();
-
- if (ship) {
- if (ship->Life() == 0 || ship->IsDying() || ship->IsDead()) {
- ship = 0;
- }
- else {
- Observe(ship);
- }
- }
- }
-
- if (IsMenuShown()) {
- Rect menu_rect(width-115, 10, 115, 12);
-
- font->SetColor(hud_color);
- font->SetAlpha(1);
- font->DrawText(quantum_menu->GetTitle(), 0, menu_rect, DT_CENTER);
-
- menu_rect.y += 15;
-
- ListIter<MenuItem> item = quantum_menu->GetItems();
- while (++item) {
- item->SetEnabled(true);
-
- font->DrawText(item->GetText(), 0, menu_rect, DT_LEFT);
- menu_rect.y += 10;
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-QuantumView::ExecFrame()
-{
- HUDView* hud = HUDView::GetInstance();
- if (hud) {
- if (hud_color != hud->GetTextColor()) {
- hud_color = hud->GetTextColor();
- SetColor(hud_color);
- }
- }
-
- static double time_til_change = 0;
-
- if (time_til_change > 0)
- time_til_change -= Game::GUITime();
-
- if (time_til_change <= 0) {
- time_til_change = 0;
-
- if (show_menu) {
- QuantumDrive* quantum_drive = 0;
-
- if (ship)
- quantum_drive = ship->GetQuantumDrive();
-
- if (quantum_drive && quantum_drive->ActiveState() != QuantumDrive::ACTIVE_READY) {
- show_menu = false;
- return;
- }
-
- int max_items = quantum_menu->NumItems();
-
- for (int i = 0; i < max_items; i++) {
- if (Keyboard::KeyDown('1' + i)) {
- MenuItem* item = quantum_menu->GetItem(i);
- if (item && item->GetEnabled()) {
-
- SimRegion* rgn = (SimRegion*) item->GetData();
-
- if (rgn) {
- quantum_drive->SetDestination(rgn, Point(0,0,0));
- quantum_drive->Engage();
- }
-
- show_menu = false;
- time_til_change = 0.3;
- break;
- }
- }
- }
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-QuantumView::SetColor(Color c)
-{
- hud_color = c;
-}
-
-// +--------------------------------------------------------------------+
-
-bool
-QuantumView::IsMenuShown()
-{
- return show_menu;
-}
-
-void
-QuantumView::ShowMenu()
-{
- if (!ship) return;
-
- if (!show_menu) {
- if (ship->IsStarship() && ship->GetQuantumDrive()) {
- GetQuantumMenu(ship);
- show_menu = true;
- }
-
- for (int i = 0; i < 10; i++) {
- if (Keyboard::KeyDown('1' + i)) {
- // just need to clear the key down flag
- // so we don't process old keystrokes
- // as valid menu picks...
- }
- }
- }
-}
-
-void
-QuantumView::CloseMenu()
-{
- show_menu = false;
-}
-
-// +--------------------------------------------------------------------+
-
-Menu*
-QuantumView::GetQuantumMenu(Ship* s)
-{
- if (s && sim) {
- if (s->IsStarship()) {
- quantum_menu->ClearItems();
-
- SimRegion* current_region = ship->GetRegion();
-
- if (!current_region) return 0;
-
- StarSystem* current_system = current_region->System();
-
- List<SimRegion> rgn_list;
-
- ListIter<SimRegion> iter = sim->GetRegions();
- while (++iter) {
- SimRegion* rgn = iter.value();
- StarSystem* rgn_system = rgn->System();
-
- if (rgn != ship->GetRegion() && !rgn->IsAirSpace() &&
- rgn_system == current_system) {
- rgn_list.append(rgn);
- }
- }
-
- // sort local regions by distance from star:
- rgn_list.sort();
-
- // now add regions in other star systems:
- iter.reset();
- while (++iter) {
- SimRegion* rgn = iter.value();
- StarSystem* rgn_system = rgn->System();
-
- if (rgn != ship->GetRegion() && rgn->Type() != SimRegion::AIR_SPACE &&
- rgn_system != current_system && current_region->Links().contains(rgn)) {
- rgn_list.append(rgn);
- }
- }
-
- int n = 1;
- iter.attach(rgn_list);
- while (++iter) {
- SimRegion* rgn = iter.value();
- StarSystem* rgn_system = rgn->System();
- char text[64];
-
- if (rgn_system != current_system)
- sprintf_s(text, "%d. %s/%s", n++, rgn_system->Name(), rgn->Name());
- else
- sprintf_s(text, "%d. %s", n++, rgn->Name());
-
- quantum_menu->AddItem(text, (DWORD) rgn);
- }
-
- return quantum_menu;
- }
- }
-
- return 0;
-}
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: QuantumView.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ View class for Quantum Destination HUD Overlay
+*/
+
+#include "MemDebug.h"
+#include "QuantumView.h"
+#include "QuantumDrive.h"
+#include "HUDView.h"
+#include "Ship.h"
+#include "Element.h"
+#include "Sim.h"
+#include "StarSystem.h"
+#include "FormatUtil.h"
+
+#include "Color.h"
+#include "Window.h"
+#include "Video.h"
+#include "Screen.h"
+#include "DataLoader.h"
+#include "Scene.h"
+#include "Font.h"
+#include "FontMgr.h"
+#include "Keyboard.h"
+#include "Mouse.h"
+#include "Game.h"
+#include "Menu.h"
+
+static Color hud_color = Color::Black;
+
+// +====================================================================+
+//
+// QUANTUM DRIVE DESTINATION MENU:
+//
+
+static Menu* quantum_menu = 0;
+static bool show_menu = false;
+
+void
+QuantumView::Initialize()
+{
+ static int initialized = 0;
+ if (initialized) return;
+
+ quantum_menu = new(__FILE__,__LINE__) Menu(Game::GetText("QuantumView.menu"));
+
+ initialized = 1;
+}
+
+void
+QuantumView::Close()
+{
+ delete quantum_menu;
+}
+
+// +====================================================================+
+
+QuantumView* QuantumView::quantum_view = 0;
+
+QuantumView::QuantumView(Window* c)
+: View(c), sim(0), ship(0), font(0)
+{
+ quantum_view = this;
+ sim = Sim::GetSim();
+
+ width = window->Width();
+ height = window->Height();
+ xcenter = (width / 2.0) - 0.5;
+ ycenter = (height / 2.0) + 0.5;
+ font = FontMgr::Find("HUD");
+
+ HUDView* hud = HUDView::GetInstance();
+ if (hud)
+ SetColor(hud->GetTextColor());
+}
+
+QuantumView::~QuantumView()
+{
+ quantum_view = 0;
+}
+
+void
+QuantumView::OnWindowMove()
+{
+ width = window->Width();
+ height = window->Height();
+ xcenter = (width / 2.0) - 0.5;
+ ycenter = (height / 2.0) + 0.5;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+QuantumView::Update(SimObject* obj)
+{
+ if (obj == ship)
+ ship = 0;
+
+ return SimObserver::Update(obj);
+}
+
+const char*
+QuantumView::GetObserverName() const
+{
+ return "QuantumView";
+}
+
+// +--------------------------------------------------------------------+
+
+void
+QuantumView::Refresh()
+{
+ sim = Sim::GetSim();
+
+ if (sim && ship != sim->GetPlayerShip()) {
+ ship = sim->GetPlayerShip();
+
+ if (ship) {
+ if (ship->Life() == 0 || ship->IsDying() || ship->IsDead()) {
+ ship = 0;
+ }
+ else {
+ Observe(ship);
+ }
+ }
+ }
+
+ if (IsMenuShown()) {
+ Rect menu_rect(width-115, 10, 115, 12);
+
+ font->SetColor(hud_color);
+ font->SetAlpha(1);
+ font->DrawText(quantum_menu->GetTitle(), 0, menu_rect, DT_CENTER);
+
+ menu_rect.y += 15;
+
+ ListIter<MenuItem> item = quantum_menu->GetItems();
+ while (++item) {
+ item->SetEnabled(true);
+
+ font->DrawText(item->GetText(), 0, menu_rect, DT_LEFT);
+ menu_rect.y += 10;
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+QuantumView::ExecFrame()
+{
+ HUDView* hud = HUDView::GetInstance();
+ if (hud) {
+ if (hud_color != hud->GetTextColor()) {
+ hud_color = hud->GetTextColor();
+ SetColor(hud_color);
+ }
+ }
+
+ static double time_til_change = 0;
+
+ if (time_til_change > 0)
+ time_til_change -= Game::GUITime();
+
+ if (time_til_change <= 0) {
+ time_til_change = 0;
+
+ if (show_menu) {
+ QuantumDrive* quantum_drive = 0;
+
+ if (ship)
+ quantum_drive = ship->GetQuantumDrive();
+
+ if (quantum_drive && quantum_drive->ActiveState() != QuantumDrive::ACTIVE_READY) {
+ show_menu = false;
+ return;
+ }
+
+ int max_items = quantum_menu->NumItems();
+
+ for (int i = 0; i < max_items; i++) {
+ if (Keyboard::KeyDown('1' + i)) {
+ MenuItem* item = quantum_menu->GetItem(i);
+ if (item && item->GetEnabled()) {
+
+ SimRegion* rgn = (SimRegion*) item->GetData();
+
+ if (rgn) {
+ quantum_drive->SetDestination(rgn, Point(0,0,0));
+ quantum_drive->Engage();
+ }
+
+ show_menu = false;
+ time_til_change = 0.3;
+ break;
+ }
+ }
+ }
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+QuantumView::SetColor(Color c)
+{
+ hud_color = c;
+}
+
+// +--------------------------------------------------------------------+
+
+bool
+QuantumView::IsMenuShown()
+{
+ return show_menu;
+}
+
+void
+QuantumView::ShowMenu()
+{
+ if (!ship) return;
+
+ if (!show_menu) {
+ if (ship->IsStarship() && ship->GetQuantumDrive()) {
+ GetQuantumMenu(ship);
+ show_menu = true;
+ }
+
+ for (int i = 0; i < 10; i++) {
+ if (Keyboard::KeyDown('1' + i)) {
+ // just need to clear the key down flag
+ // so we don't process old keystrokes
+ // as valid menu picks...
+ }
+ }
+ }
+}
+
+void
+QuantumView::CloseMenu()
+{
+ show_menu = false;
+}
+
+// +--------------------------------------------------------------------+
+
+Menu*
+QuantumView::GetQuantumMenu(Ship* s)
+{
+ if (s && sim) {
+ if (s->IsStarship()) {
+ quantum_menu->ClearItems();
+
+ SimRegion* current_region = ship->GetRegion();
+
+ if (!current_region) return 0;
+
+ StarSystem* current_system = current_region->System();
+
+ List<SimRegion> rgn_list;
+
+ ListIter<SimRegion> iter = sim->GetRegions();
+ while (++iter) {
+ SimRegion* rgn = iter.value();
+ StarSystem* rgn_system = rgn->System();
+
+ if (rgn != ship->GetRegion() && !rgn->IsAirSpace() &&
+ rgn_system == current_system) {
+ rgn_list.append(rgn);
+ }
+ }
+
+ // sort local regions by distance from star:
+ rgn_list.sort();
+
+ // now add regions in other star systems:
+ iter.reset();
+ while (++iter) {
+ SimRegion* rgn = iter.value();
+ StarSystem* rgn_system = rgn->System();
+
+ if (rgn != ship->GetRegion() && rgn->Type() != SimRegion::AIR_SPACE &&
+ rgn_system != current_system && current_region->Links().contains(rgn)) {
+ rgn_list.append(rgn);
+ }
+ }
+
+ int n = 1;
+ iter.attach(rgn_list);
+ while (++iter) {
+ SimRegion* rgn = iter.value();
+ StarSystem* rgn_system = rgn->System();
+ char text[64];
+
+ if (rgn_system != current_system)
+ sprintf_s(text, "%d. %s/%s", n++, rgn_system->Name(), rgn->Name());
+ else
+ sprintf_s(text, "%d. %s", n++, rgn->Name());
+
+ quantum_menu->AddItem(text, (DWORD) rgn);
+ }
+
+ return quantum_menu;
+ }
+ }
+
+ return 0;
+}