diff options
author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
---|---|---|
committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/QuantumView.cpp | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/QuantumView.cpp')
-rw-r--r-- | Stars45/QuantumView.cpp | 660 |
1 files changed, 342 insertions, 318 deletions
diff --git a/Stars45/QuantumView.cpp b/Stars45/QuantumView.cpp index 0fb73c9..d72a18d 100644 --- a/Stars45/QuantumView.cpp +++ b/Stars45/QuantumView.cpp @@ -1,318 +1,342 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: QuantumView.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- View class for Quantum Destination HUD Overlay
-*/
-
-#include "MemDebug.h"
-#include "QuantumView.h"
-#include "QuantumDrive.h"
-#include "HUDView.h"
-#include "Ship.h"
-#include "Element.h"
-#include "Sim.h"
-#include "StarSystem.h"
-#include "FormatUtil.h"
-
-#include "Color.h"
-#include "Window.h"
-#include "Video.h"
-#include "Screen.h"
-#include "DataLoader.h"
-#include "Scene.h"
-#include "Font.h"
-#include "FontMgr.h"
-#include "Keyboard.h"
-#include "Mouse.h"
-#include "Game.h"
-#include "Menu.h"
-
-static Color hud_color = Color::Black;
-
-// +====================================================================+
-//
-// QUANTUM DRIVE DESTINATION MENU:
-//
-
-static Menu* quantum_menu = 0;
-static bool show_menu = false;
-
-void
-QuantumView::Initialize()
-{
- static int initialized = 0;
- if (initialized) return;
-
- quantum_menu = new(__FILE__,__LINE__) Menu(Game::GetText("QuantumView.menu"));
-
- initialized = 1;
-}
-
-void
-QuantumView::Close()
-{
- delete quantum_menu;
-}
-
-// +====================================================================+
-
-QuantumView* QuantumView::quantum_view = 0;
-
-QuantumView::QuantumView(Window* c)
-: View(c), sim(0), ship(0), font(0)
-{
- quantum_view = this;
- sim = Sim::GetSim();
-
- width = window->Width();
- height = window->Height();
- xcenter = (width / 2.0) - 0.5;
- ycenter = (height / 2.0) + 0.5;
- font = FontMgr::Find("HUD");
-
- HUDView* hud = HUDView::GetInstance();
- if (hud)
- SetColor(hud->GetTextColor());
-}
-
-QuantumView::~QuantumView()
-{
- quantum_view = 0;
-}
-
-void
-QuantumView::OnWindowMove()
-{
- width = window->Width();
- height = window->Height();
- xcenter = (width / 2.0) - 0.5;
- ycenter = (height / 2.0) + 0.5;
-}
-
-// +--------------------------------------------------------------------+
-
-bool
-QuantumView::Update(SimObject* obj)
-{
- if (obj == ship)
- ship = 0;
-
- return SimObserver::Update(obj);
-}
-
-const char*
-QuantumView::GetObserverName() const
-{
- return "QuantumView";
-}
-
-// +--------------------------------------------------------------------+
-
-void
-QuantumView::Refresh()
-{
- sim = Sim::GetSim();
-
- if (sim && ship != sim->GetPlayerShip()) {
- ship = sim->GetPlayerShip();
-
- if (ship) {
- if (ship->Life() == 0 || ship->IsDying() || ship->IsDead()) {
- ship = 0;
- }
- else {
- Observe(ship);
- }
- }
- }
-
- if (IsMenuShown()) {
- Rect menu_rect(width-115, 10, 115, 12);
-
- font->SetColor(hud_color);
- font->SetAlpha(1);
- font->DrawText(quantum_menu->GetTitle(), 0, menu_rect, DT_CENTER);
-
- menu_rect.y += 15;
-
- ListIter<MenuItem> item = quantum_menu->GetItems();
- while (++item) {
- item->SetEnabled(true);
-
- font->DrawText(item->GetText(), 0, menu_rect, DT_LEFT);
- menu_rect.y += 10;
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-QuantumView::ExecFrame()
-{
- HUDView* hud = HUDView::GetInstance();
- if (hud) {
- if (hud_color != hud->GetTextColor()) {
- hud_color = hud->GetTextColor();
- SetColor(hud_color);
- }
- }
-
- static double time_til_change = 0;
-
- if (time_til_change > 0)
- time_til_change -= Game::GUITime();
-
- if (time_til_change <= 0) {
- time_til_change = 0;
-
- if (show_menu) {
- QuantumDrive* quantum_drive = 0;
-
- if (ship)
- quantum_drive = ship->GetQuantumDrive();
-
- if (quantum_drive && quantum_drive->ActiveState() != QuantumDrive::ACTIVE_READY) {
- show_menu = false;
- return;
- }
-
- int max_items = quantum_menu->NumItems();
-
- for (int i = 0; i < max_items; i++) {
- if (Keyboard::KeyDown('1' + i)) {
- MenuItem* item = quantum_menu->GetItem(i);
- if (item && item->GetEnabled()) {
-
- SimRegion* rgn = (SimRegion*) item->GetData();
-
- if (rgn) {
- quantum_drive->SetDestination(rgn, Point(0,0,0));
- quantum_drive->Engage();
- }
-
- show_menu = false;
- time_til_change = 0.3;
- break;
- }
- }
- }
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-QuantumView::SetColor(Color c)
-{
- hud_color = c;
-}
-
-// +--------------------------------------------------------------------+
-
-bool
-QuantumView::IsMenuShown()
-{
- return show_menu;
-}
-
-void
-QuantumView::ShowMenu()
-{
- if (!ship) return;
-
- if (!show_menu) {
- if (ship->IsStarship() && ship->GetQuantumDrive()) {
- GetQuantumMenu(ship);
- show_menu = true;
- }
-
- for (int i = 0; i < 10; i++) {
- if (Keyboard::KeyDown('1' + i)) {
- // just need to clear the key down flag
- // so we don't process old keystrokes
- // as valid menu picks...
- }
- }
- }
-}
-
-void
-QuantumView::CloseMenu()
-{
- show_menu = false;
-}
-
-// +--------------------------------------------------------------------+
-
-Menu*
-QuantumView::GetQuantumMenu(Ship* s)
-{
- if (s && sim) {
- if (s->IsStarship()) {
- quantum_menu->ClearItems();
-
- SimRegion* current_region = ship->GetRegion();
-
- if (!current_region) return 0;
-
- StarSystem* current_system = current_region->System();
-
- List<SimRegion> rgn_list;
-
- ListIter<SimRegion> iter = sim->GetRegions();
- while (++iter) {
- SimRegion* rgn = iter.value();
- StarSystem* rgn_system = rgn->System();
-
- if (rgn != ship->GetRegion() && !rgn->IsAirSpace() &&
- rgn_system == current_system) {
- rgn_list.append(rgn);
- }
- }
-
- // sort local regions by distance from star:
- rgn_list.sort();
-
- // now add regions in other star systems:
- iter.reset();
- while (++iter) {
- SimRegion* rgn = iter.value();
- StarSystem* rgn_system = rgn->System();
-
- if (rgn != ship->GetRegion() && rgn->Type() != SimRegion::AIR_SPACE &&
- rgn_system != current_system && current_region->Links().contains(rgn)) {
- rgn_list.append(rgn);
- }
- }
-
- int n = 1;
- iter.attach(rgn_list);
- while (++iter) {
- SimRegion* rgn = iter.value();
- StarSystem* rgn_system = rgn->System();
- char text[64];
-
- if (rgn_system != current_system)
- sprintf_s(text, "%d. %s/%s", n++, rgn_system->Name(), rgn->Name());
- else
- sprintf_s(text, "%d. %s", n++, rgn->Name());
-
- quantum_menu->AddItem(text, (DWORD) rgn);
- }
-
- return quantum_menu;
- }
- }
-
- return 0;
-}
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: QuantumView.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + View class for Quantum Destination HUD Overlay +*/ + +#include "MemDebug.h" +#include "QuantumView.h" +#include "QuantumDrive.h" +#include "HUDView.h" +#include "Ship.h" +#include "Element.h" +#include "Sim.h" +#include "StarSystem.h" +#include "FormatUtil.h" + +#include "Color.h" +#include "Window.h" +#include "Video.h" +#include "Screen.h" +#include "DataLoader.h" +#include "Scene.h" +#include "Font.h" +#include "FontMgr.h" +#include "Keyboard.h" +#include "Mouse.h" +#include "Game.h" +#include "Menu.h" + +static Color hud_color = Color::Black; + +// +====================================================================+ +// +// QUANTUM DRIVE DESTINATION MENU: +// + +static Menu* quantum_menu = 0; +static bool show_menu = false; + +void +QuantumView::Initialize() +{ + static int initialized = 0; + if (initialized) return; + + quantum_menu = new(__FILE__,__LINE__) Menu(Game::GetText("QuantumView.menu")); + + initialized = 1; +} + +void +QuantumView::Close() +{ + delete quantum_menu; +} + +// +====================================================================+ + +QuantumView* QuantumView::quantum_view = 0; + +QuantumView::QuantumView(Window* c) +: View(c), sim(0), ship(0), font(0) +{ + quantum_view = this; + sim = Sim::GetSim(); + + width = window->Width(); + height = window->Height(); + xcenter = (width / 2.0) - 0.5; + ycenter = (height / 2.0) + 0.5; + font = FontMgr::Find("HUD"); + + HUDView* hud = HUDView::GetInstance(); + if (hud) + SetColor(hud->GetTextColor()); +} + +QuantumView::~QuantumView() +{ + quantum_view = 0; +} + +void +QuantumView::OnWindowMove() +{ + width = window->Width(); + height = window->Height(); + xcenter = (width / 2.0) - 0.5; + ycenter = (height / 2.0) + 0.5; +} + +// +--------------------------------------------------------------------+ + +bool +QuantumView::Update(SimObject* obj) +{ + if (obj == ship) + ship = 0; + + return SimObserver::Update(obj); +} + +const char* +QuantumView::GetObserverName() const +{ + return "QuantumView"; +} + +// +--------------------------------------------------------------------+ + +void +QuantumView::Refresh() +{ + sim = Sim::GetSim(); + + if (sim && ship != sim->GetPlayerShip()) { + ship = sim->GetPlayerShip(); + + if (ship) { + if (ship->Life() == 0 || ship->IsDying() || ship->IsDead()) { + ship = 0; + } + else { + Observe(ship); + } + } + } + + if (IsMenuShown()) { + Rect menu_rect(width-115, 10, 115, 12); + + font->SetColor(hud_color); + font->SetAlpha(1); + font->DrawText(quantum_menu->GetTitle(), 0, menu_rect, DT_CENTER); + + menu_rect.y += 15; + + ListIter<MenuItem> item = quantum_menu->GetItems(); + while (++item) { + item->SetEnabled(true); + + font->DrawText(item->GetText(), 0, menu_rect, DT_LEFT); + menu_rect.y += 10; + } + } +} + +// +--------------------------------------------------------------------+ + +void +QuantumView::ExecFrame() +{ + HUDView* hud = HUDView::GetInstance(); + if (hud) { + if (hud_color != hud->GetTextColor()) { + hud_color = hud->GetTextColor(); + SetColor(hud_color); + } + } + + static double time_til_change = 0; + + if (time_til_change > 0) + time_til_change -= Game::GUITime(); + + if (time_til_change <= 0) { + time_til_change = 0; + + if (show_menu) { + QuantumDrive* quantum_drive = 0; + + if (ship) + quantum_drive = ship->GetQuantumDrive(); + + if (quantum_drive && quantum_drive->ActiveState() != QuantumDrive::ACTIVE_READY) { + show_menu = false; + return; + } + + int max_items = quantum_menu->NumItems(); + + for (int i = 0; i < max_items; i++) { + if (Keyboard::KeyDown('1' + i)) { + MenuItem* item = quantum_menu->GetItem(i); + if (item && item->GetEnabled()) { + + SimRegion* rgn = (SimRegion*) item->GetData(); + + if (rgn) { + quantum_drive->SetDestination(rgn, Point(0,0,0)); + quantum_drive->Engage(); + } + + show_menu = false; + time_til_change = 0.3; + break; + } + } + } + } + } +} + +// +--------------------------------------------------------------------+ + +void +QuantumView::SetColor(Color c) +{ + hud_color = c; +} + +// +--------------------------------------------------------------------+ + +bool +QuantumView::IsMenuShown() +{ + return show_menu; +} + +void +QuantumView::ShowMenu() +{ + if (!ship) return; + + if (!show_menu) { + if (ship->IsStarship() && ship->GetQuantumDrive()) { + GetQuantumMenu(ship); + show_menu = true; + } + + for (int i = 0; i < 10; i++) { + if (Keyboard::KeyDown('1' + i)) { + // just need to clear the key down flag + // so we don't process old keystrokes + // as valid menu picks... + } + } + } +} + +void +QuantumView::CloseMenu() +{ + show_menu = false; +} + +// +--------------------------------------------------------------------+ + +Menu* +QuantumView::GetQuantumMenu(Ship* s) +{ + if (s && sim) { + if (s->IsStarship()) { + quantum_menu->ClearItems(); + + SimRegion* current_region = ship->GetRegion(); + + if (!current_region) return 0; + + StarSystem* current_system = current_region->System(); + + List<SimRegion> rgn_list; + + ListIter<SimRegion> iter = sim->GetRegions(); + while (++iter) { + SimRegion* rgn = iter.value(); + StarSystem* rgn_system = rgn->System(); + + if (rgn != ship->GetRegion() && !rgn->IsAirSpace() && + rgn_system == current_system) { + rgn_list.append(rgn); + } + } + + // sort local regions by distance from star: + rgn_list.sort(); + + // now add regions in other star systems: + iter.reset(); + while (++iter) { + SimRegion* rgn = iter.value(); + StarSystem* rgn_system = rgn->System(); + + if (rgn != ship->GetRegion() && rgn->Type() != SimRegion::AIR_SPACE && + rgn_system != current_system && current_region->Links().contains(rgn)) { + rgn_list.append(rgn); + } + } + + int n = 1; + iter.attach(rgn_list); + while (++iter) { + SimRegion* rgn = iter.value(); + StarSystem* rgn_system = rgn->System(); + char text[64]; + + if (rgn_system != current_system) + sprintf_s(text, "%d. %s/%s", n++, rgn_system->Name(), rgn->Name()); + else + sprintf_s(text, "%d. %s", n++, rgn->Name()); + + quantum_menu->AddItem(text, (DWORD) rgn); + } + + return quantum_menu; + } + } + + return 0; +} |