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-rw-r--r--Stars45/NetUser.h246
1 files changed, 135 insertions, 111 deletions
diff --git a/Stars45/NetUser.h b/Stars45/NetUser.h
index 02fb056..1aa9cd0 100644
--- a/Stars45/NetUser.h
+++ b/Stars45/NetUser.h
@@ -1,112 +1,136 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: NetUser.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- This class represents a user connecting to the multiplayer lobby
-*/
-
-
-#ifndef NetUser_h
-#define NetUser_h
-
-#include "Types.h"
-#include "NetAddr.h"
-#include "NetLobby.h"
-#include "Color.h"
-
-// +-------------------------------------------------------------------+
-
-class Player;
-
-// +-------------------------------------------------------------------+
-
-class NetUser
-{
-public:
- static const char* TYPENAME() { return "NetUser"; }
-
- NetUser(const char* name);
- NetUser(const Player* player);
- virtual ~NetUser();
-
- int operator == (const NetUser& u) const { return this == &u; }
-
- const Text& Name() const { return name; }
- const Text& Pass() const { return pass; }
- const NetAddr& GetAddress() const { return addr; }
- Color GetColor() const { return color; }
- const Text& GetSessionID() const { return session_id; }
- DWORD GetNetID() const { return netid; }
- bool IsHost() const { return host; }
-
- int AuthLevel() const { return auth_level; }
- int AuthState() const { return auth_state; }
- const char* Salt() const { return salt; }
- bool IsAuthOK() const;
-
- const Text& Squadron() const { return squadron; }
- const Text& Signature() const { return signature; }
- int Rank() const { return rank; }
- int FlightTime() const { return flight_time; }
- int Missions() const { return missions; }
- int Kills() const { return kills; }
- int Losses() const { return losses; }
-
- void SetName(const char* n) { name = n; }
- void SetPass(const char* p) { pass = p; }
- void SetAddress(const NetAddr& a)
- { addr = a; }
-
- void SetColor(Color c) { color = c; }
- void SetNetID(DWORD id) { netid = id; }
- void SetSessionID(Text s) { session_id = s; }
- void SetHost(bool h) { host = h; }
-
- void SetAuthLevel(int n) { auth_level = n; }
- void SetAuthState(int n) { auth_state = n; }
- void SetSalt(const char* s) { strcpy_s(salt, s);}
-
- void SetSquadron(const char* s) { squadron = s; }
- void SetSignature(const char* s){ signature = s; }
- void SetRank(int n) { rank = n; }
- void SetFlightTime(int n) { flight_time = n;}
- void SetMissions(int n) { missions = n; }
- void SetKills(int n) { kills = n; }
- void SetLosses(int n) { losses = n; }
-
- Text GetDescription();
-
-protected:
- Text name;
- Text pass;
- Text session_id;
- NetAddr addr;
- DWORD netid;
- Color color;
- bool host;
-
- // authentication:
- int auth_state;
- int auth_level;
- char salt[33];
-
- // stats:
- Text squadron;
- Text signature;
- int rank;
- int flight_time;
- int missions;
- int kills;
- int losses;
-};
-
-// +-------------------------------------------------------------------+
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: NetUser.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ This class represents a user connecting to the multiplayer lobby
+*/
+
+
+#ifndef NetUser_h
+#define NetUser_h
+
+#include "Types.h"
+#include "NetAddr.h"
+#include "NetLobby.h"
+#include "Color.h"
+
+// +-------------------------------------------------------------------+
+
+class Player;
+
+// +-------------------------------------------------------------------+
+
+class NetUser
+{
+public:
+ static const char* TYPENAME() { return "NetUser"; }
+
+ NetUser(const char* name);
+ NetUser(const Player* player);
+ virtual ~NetUser();
+
+ int operator == (const NetUser& u) const { return this == &u; }
+
+ const Text& Name() const { return name; }
+ const Text& Pass() const { return pass; }
+ const NetAddr& GetAddress() const { return addr; }
+ Color GetColor() const { return color; }
+ const Text& GetSessionID() const { return session_id; }
+ DWORD GetNetID() const { return netid; }
+ bool IsHost() const { return host; }
+
+ int AuthLevel() const { return auth_level; }
+ int AuthState() const { return auth_state; }
+ const char* Salt() const { return salt; }
+ bool IsAuthOK() const;
+
+ const Text& Squadron() const { return squadron; }
+ const Text& Signature() const { return signature; }
+ int Rank() const { return rank; }
+ int FlightTime() const { return flight_time; }
+ int Missions() const { return missions; }
+ int Kills() const { return kills; }
+ int Losses() const { return losses; }
+
+ void SetName(const char* n) { name = n; }
+ void SetPass(const char* p) { pass = p; }
+ void SetAddress(const NetAddr& a)
+ { addr = a; }
+
+ void SetColor(Color c) { color = c; }
+ void SetNetID(DWORD id) { netid = id; }
+ void SetSessionID(Text s) { session_id = s; }
+ void SetHost(bool h) { host = h; }
+
+ void SetAuthLevel(int n) { auth_level = n; }
+ void SetAuthState(int n) { auth_state = n; }
+ void SetSalt(const char* s) { strcpy_s(salt, s);}
+
+ void SetSquadron(const char* s) { squadron = s; }
+ void SetSignature(const char* s){ signature = s; }
+ void SetRank(int n) { rank = n; }
+ void SetFlightTime(int n) { flight_time = n;}
+ void SetMissions(int n) { missions = n; }
+ void SetKills(int n) { kills = n; }
+ void SetLosses(int n) { losses = n; }
+
+ Text GetDescription();
+
+protected:
+ Text name;
+ Text pass;
+ Text session_id;
+ NetAddr addr;
+ DWORD netid;
+ Color color;
+ bool host;
+
+ // authentication:
+ int auth_state;
+ int auth_level;
+ char salt[33];
+
+ // stats:
+ Text squadron;
+ Text signature;
+ int rank;
+ int flight_time;
+ int missions;
+ int kills;
+ int losses;
+};
+
+// +-------------------------------------------------------------------+
+
#endif NetUser_h \ No newline at end of file