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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/NetUser.h | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/NetUser.h')
-rw-r--r-- | Stars45/NetUser.h | 246 |
1 files changed, 135 insertions, 111 deletions
diff --git a/Stars45/NetUser.h b/Stars45/NetUser.h index 02fb056..1aa9cd0 100644 --- a/Stars45/NetUser.h +++ b/Stars45/NetUser.h @@ -1,112 +1,136 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: NetUser.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- This class represents a user connecting to the multiplayer lobby
-*/
-
-
-#ifndef NetUser_h
-#define NetUser_h
-
-#include "Types.h"
-#include "NetAddr.h"
-#include "NetLobby.h"
-#include "Color.h"
-
-// +-------------------------------------------------------------------+
-
-class Player;
-
-// +-------------------------------------------------------------------+
-
-class NetUser
-{
-public:
- static const char* TYPENAME() { return "NetUser"; }
-
- NetUser(const char* name);
- NetUser(const Player* player);
- virtual ~NetUser();
-
- int operator == (const NetUser& u) const { return this == &u; }
-
- const Text& Name() const { return name; }
- const Text& Pass() const { return pass; }
- const NetAddr& GetAddress() const { return addr; }
- Color GetColor() const { return color; }
- const Text& GetSessionID() const { return session_id; }
- DWORD GetNetID() const { return netid; }
- bool IsHost() const { return host; }
-
- int AuthLevel() const { return auth_level; }
- int AuthState() const { return auth_state; }
- const char* Salt() const { return salt; }
- bool IsAuthOK() const;
-
- const Text& Squadron() const { return squadron; }
- const Text& Signature() const { return signature; }
- int Rank() const { return rank; }
- int FlightTime() const { return flight_time; }
- int Missions() const { return missions; }
- int Kills() const { return kills; }
- int Losses() const { return losses; }
-
- void SetName(const char* n) { name = n; }
- void SetPass(const char* p) { pass = p; }
- void SetAddress(const NetAddr& a)
- { addr = a; }
-
- void SetColor(Color c) { color = c; }
- void SetNetID(DWORD id) { netid = id; }
- void SetSessionID(Text s) { session_id = s; }
- void SetHost(bool h) { host = h; }
-
- void SetAuthLevel(int n) { auth_level = n; }
- void SetAuthState(int n) { auth_state = n; }
- void SetSalt(const char* s) { strcpy_s(salt, s);}
-
- void SetSquadron(const char* s) { squadron = s; }
- void SetSignature(const char* s){ signature = s; }
- void SetRank(int n) { rank = n; }
- void SetFlightTime(int n) { flight_time = n;}
- void SetMissions(int n) { missions = n; }
- void SetKills(int n) { kills = n; }
- void SetLosses(int n) { losses = n; }
-
- Text GetDescription();
-
-protected:
- Text name;
- Text pass;
- Text session_id;
- NetAddr addr;
- DWORD netid;
- Color color;
- bool host;
-
- // authentication:
- int auth_state;
- int auth_level;
- char salt[33];
-
- // stats:
- Text squadron;
- Text signature;
- int rank;
- int flight_time;
- int missions;
- int kills;
- int losses;
-};
-
-// +-------------------------------------------------------------------+
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: NetUser.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + This class represents a user connecting to the multiplayer lobby +*/ + + +#ifndef NetUser_h +#define NetUser_h + +#include "Types.h" +#include "NetAddr.h" +#include "NetLobby.h" +#include "Color.h" + +// +-------------------------------------------------------------------+ + +class Player; + +// +-------------------------------------------------------------------+ + +class NetUser +{ +public: + static const char* TYPENAME() { return "NetUser"; } + + NetUser(const char* name); + NetUser(const Player* player); + virtual ~NetUser(); + + int operator == (const NetUser& u) const { return this == &u; } + + const Text& Name() const { return name; } + const Text& Pass() const { return pass; } + const NetAddr& GetAddress() const { return addr; } + Color GetColor() const { return color; } + const Text& GetSessionID() const { return session_id; } + DWORD GetNetID() const { return netid; } + bool IsHost() const { return host; } + + int AuthLevel() const { return auth_level; } + int AuthState() const { return auth_state; } + const char* Salt() const { return salt; } + bool IsAuthOK() const; + + const Text& Squadron() const { return squadron; } + const Text& Signature() const { return signature; } + int Rank() const { return rank; } + int FlightTime() const { return flight_time; } + int Missions() const { return missions; } + int Kills() const { return kills; } + int Losses() const { return losses; } + + void SetName(const char* n) { name = n; } + void SetPass(const char* p) { pass = p; } + void SetAddress(const NetAddr& a) + { addr = a; } + + void SetColor(Color c) { color = c; } + void SetNetID(DWORD id) { netid = id; } + void SetSessionID(Text s) { session_id = s; } + void SetHost(bool h) { host = h; } + + void SetAuthLevel(int n) { auth_level = n; } + void SetAuthState(int n) { auth_state = n; } + void SetSalt(const char* s) { strcpy_s(salt, s);} + + void SetSquadron(const char* s) { squadron = s; } + void SetSignature(const char* s){ signature = s; } + void SetRank(int n) { rank = n; } + void SetFlightTime(int n) { flight_time = n;} + void SetMissions(int n) { missions = n; } + void SetKills(int n) { kills = n; } + void SetLosses(int n) { losses = n; } + + Text GetDescription(); + +protected: + Text name; + Text pass; + Text session_id; + NetAddr addr; + DWORD netid; + Color color; + bool host; + + // authentication: + int auth_state; + int auth_level; + char salt[33]; + + // stats: + Text squadron; + Text signature; + int rank; + int flight_time; + int missions; + int kills; + int losses; +}; + +// +-------------------------------------------------------------------+ + #endif NetUser_h
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