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-rw-r--r--Stars45/NetLobbyServer.h146
1 files changed, 73 insertions, 73 deletions
diff --git a/Stars45/NetLobbyServer.h b/Stars45/NetLobbyServer.h
index 0a58230..62c0279 100644
--- a/Stars45/NetLobbyServer.h
+++ b/Stars45/NetLobbyServer.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: NetLobbyServer.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: NetLobbyServer.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- UDP Server Engine for Multiplayer Lobby
+ OVERVIEW
+ ========
+ UDP Server Engine for Multiplayer Lobby
*/
@@ -35,83 +35,83 @@ class NetUnitEntry;
class NetLobbyServer : public NetLobby
{
public:
- NetLobbyServer();
- virtual ~NetLobbyServer();
+ NetLobbyServer();
+ virtual ~NetLobbyServer();
- int operator == (const NetLobbyServer& s) const { return this == &s; }
+ int operator == (const NetLobbyServer& s) const { return this == &s; }
- virtual void ExecFrame();
- virtual bool IsHost() const { return true; }
- virtual bool IsServer() const { return true; }
+ virtual void ExecFrame();
+ virtual bool IsHost() const { return true; }
+ virtual bool IsServer() const { return true; }
- virtual void BanUser(NetUser* user);
- virtual void AddUser(NetUser* user);
- virtual void DelUser(NetUser* user);
- virtual void SendUsers();
- virtual void RequestAuth(NetUser* user);
+ virtual void BanUser(NetUser* user);
+ virtual void AddUser(NetUser* user);
+ virtual void DelUser(NetUser* user);
+ virtual void SendUsers();
+ virtual void RequestAuth(NetUser* user);
- virtual void AddChat(NetUser* user, const char* msg, bool route=true);
- virtual void ClearChat();
- virtual void SaveChat();
+ virtual void AddChat(NetUser* user, const char* msg, bool route=true);
+ virtual void ClearChat();
+ virtual void SaveChat();
- virtual List<NetUnitEntry>&
- GetUnitMap();
- virtual void MapUnit(int n, const char* user, bool lock=false);
- virtual void UnmapUnit(const char* user);
- virtual void SendUnits();
+ virtual List<NetUnitEntry>&
+ GetUnitMap();
+ virtual void MapUnit(int n, const char* user, bool lock=false);
+ virtual void UnmapUnit(const char* user);
+ virtual void SendUnits();
- virtual void SelectMission(DWORD id);
- virtual Text Serialize(Mission* m, NetUser* u=0);
- virtual Mission* GetSelectedMission();
+ virtual void SelectMission(DWORD id);
+ virtual Text Serialize(Mission* m, NetUser* u=0);
+ virtual Mission* GetSelectedMission();
- virtual Text GetServerName() const { return server_name; }
- virtual void SetServerName(const char* s) { server_name = s; }
- virtual Text GetServerMission() const { return server_mission; }
- virtual void SetServerMission(const char* script)
- { server_mission = script; }
+ virtual Text GetServerName() const { return server_name; }
+ virtual void SetServerName(const char* s) { server_name = s; }
+ virtual Text GetServerMission() const { return server_mission; }
+ virtual void SetServerMission(const char* script)
+ { server_mission = script; }
- virtual void GameStart();
- virtual void GameStop();
+ virtual void GameStart();
+ virtual void GameStop();
- virtual void GameOn();
- virtual void GameOff();
+ virtual void GameOn();
+ virtual void GameOff();
- // singleton locator:
- static NetLobbyServer* GetInstance();
+ // singleton locator:
+ static NetLobbyServer* GetInstance();
protected:
- virtual void CheckSessions();
-
- virtual void SendData(NetUser* dst, int type, Text msg);
- virtual void DoPing(NetPeer* peer, Text msg);
- virtual void DoServerInfo(NetPeer* peer, Text msg);
- virtual void DoServerMods(NetPeer* peer, Text msg);
- virtual void DoLogin(NetPeer* peer, Text msg);
- virtual void DoLogout(NetPeer* peer, Text msg);
- virtual void DoUserAuth(NetPeer* peer, Text msg);
- virtual void DoChat(NetPeer* peer, Text msg);
- virtual void DoUserList(NetPeer* peer, Text msg);
- virtual void DoBanUser(NetPeer* peer, Text msg);
- virtual void DoMissionList(NetPeer* peer, Text msg);
- virtual void DoMissionSelect(NetPeer* peer, Text msg);
- virtual void DoMissionData(NetPeer* peer, Text msg);
- virtual void DoUnitList(NetPeer* peer, Text msg);
- virtual void DoMapUnit(NetPeer* peer, Text msg);
- virtual void DoGameStart(NetPeer* peer, Text msg);
- virtual void DoGameStop(NetPeer* peer, Text msg);
-
- virtual void LoadMOTD();
- virtual void SendMOTD(NetUser* user);
- virtual void SendMods(NetUser* user);
-
- Text server_name;
- NetAddr server_addr;
- DWORD announce_time;
- NetServerConfig* server_config;
- Text server_mission;
- int motd_index;
-
- List<Text> motd;
+ virtual void CheckSessions();
+
+ virtual void SendData(NetUser* dst, int type, Text msg);
+ virtual void DoPing(NetPeer* peer, Text msg);
+ virtual void DoServerInfo(NetPeer* peer, Text msg);
+ virtual void DoServerMods(NetPeer* peer, Text msg);
+ virtual void DoLogin(NetPeer* peer, Text msg);
+ virtual void DoLogout(NetPeer* peer, Text msg);
+ virtual void DoUserAuth(NetPeer* peer, Text msg);
+ virtual void DoChat(NetPeer* peer, Text msg);
+ virtual void DoUserList(NetPeer* peer, Text msg);
+ virtual void DoBanUser(NetPeer* peer, Text msg);
+ virtual void DoMissionList(NetPeer* peer, Text msg);
+ virtual void DoMissionSelect(NetPeer* peer, Text msg);
+ virtual void DoMissionData(NetPeer* peer, Text msg);
+ virtual void DoUnitList(NetPeer* peer, Text msg);
+ virtual void DoMapUnit(NetPeer* peer, Text msg);
+ virtual void DoGameStart(NetPeer* peer, Text msg);
+ virtual void DoGameStop(NetPeer* peer, Text msg);
+
+ virtual void LoadMOTD();
+ virtual void SendMOTD(NetUser* user);
+ virtual void SendMods(NetUser* user);
+
+ Text server_name;
+ NetAddr server_addr;
+ DWORD announce_time;
+ NetServerConfig* server_config;
+ Text server_mission;
+ int motd_index;
+
+ List<Text> motd;
};
// +-------------------------------------------------------------------+