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/* Project Starshatter 4.5
Destroyer Studios LLC
Copyright © 1997-2004. All Rights Reserved.
SUBSYSTEM: Stars.exe
FILE: NetLobbyServer.h
AUTHOR: John DiCamillo
OVERVIEW
========
UDP Server Engine for Multiplayer Lobby
*/
#ifndef NetLobbyServer_h
#define NetLobbyServer_h
// FOR NETWORK MENU TESTING (extra latency in msec):
// #define EXTRA_LATENCY 300
#include "NetLobby.h"
// +-------------------------------------------------------------------+
class Mission;
class MissionElement;
class NetChatEntry;
class NetServerConfig;
class NetUser;
class NetUnitEntry;
// +-------------------------------------------------------------------+
class NetLobbyServer : public NetLobby
{
public:
NetLobbyServer();
virtual ~NetLobbyServer();
int operator == (const NetLobbyServer& s) const { return this == &s; }
virtual void ExecFrame();
virtual bool IsHost() const { return true; }
virtual bool IsServer() const { return true; }
virtual void BanUser(NetUser* user);
virtual void AddUser(NetUser* user);
virtual void DelUser(NetUser* user);
virtual void SendUsers();
virtual void RequestAuth(NetUser* user);
virtual void AddChat(NetUser* user, const char* msg, bool route=true);
virtual void ClearChat();
virtual void SaveChat();
virtual List<NetUnitEntry>&
GetUnitMap();
virtual void MapUnit(int n, const char* user, bool lock=false);
virtual void UnmapUnit(const char* user);
virtual void SendUnits();
virtual void SelectMission(DWORD id);
virtual Text Serialize(Mission* m, NetUser* u=0);
virtual Mission* GetSelectedMission();
virtual Text GetServerName() const { return server_name; }
virtual void SetServerName(const char* s) { server_name = s; }
virtual Text GetServerMission() const { return server_mission; }
virtual void SetServerMission(const char* script)
{ server_mission = script; }
virtual void GameStart();
virtual void GameStop();
virtual void GameOn();
virtual void GameOff();
// singleton locator:
static NetLobbyServer* GetInstance();
protected:
virtual void CheckSessions();
virtual void SendData(NetUser* dst, int type, Text msg);
virtual void DoPing(NetPeer* peer, Text msg);
virtual void DoServerInfo(NetPeer* peer, Text msg);
virtual void DoServerMods(NetPeer* peer, Text msg);
virtual void DoLogin(NetPeer* peer, Text msg);
virtual void DoLogout(NetPeer* peer, Text msg);
virtual void DoUserAuth(NetPeer* peer, Text msg);
virtual void DoChat(NetPeer* peer, Text msg);
virtual void DoUserList(NetPeer* peer, Text msg);
virtual void DoBanUser(NetPeer* peer, Text msg);
virtual void DoMissionList(NetPeer* peer, Text msg);
virtual void DoMissionSelect(NetPeer* peer, Text msg);
virtual void DoMissionData(NetPeer* peer, Text msg);
virtual void DoUnitList(NetPeer* peer, Text msg);
virtual void DoMapUnit(NetPeer* peer, Text msg);
virtual void DoGameStart(NetPeer* peer, Text msg);
virtual void DoGameStop(NetPeer* peer, Text msg);
virtual void LoadMOTD();
virtual void SendMOTD(NetUser* user);
virtual void SendMods(NetUser* user);
Text server_name;
NetAddr server_addr;
DWORD announce_time;
NetServerConfig* server_config;
Text server_mission;
int motd_index;
List<Text> motd;
};
// +-------------------------------------------------------------------+
#endif NetLobbyServer_h
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