diff options
Diffstat (limited to 'Stars45/NavAI.cpp')
-rw-r--r-- | Stars45/NavAI.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Stars45/NavAI.cpp b/Stars45/NavAI.cpp index da37c8c..d20ce8b 100644 --- a/Stars45/NavAI.cpp +++ b/Stars45/NavAI.cpp @@ -169,7 +169,7 @@ NavAI::FindObjective() // transform into camera coords: objective = Transform(obj_w); - ship->SetDirectorInfo(Game::GetText("ai.takeoff")); + ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.takeoff")); return; } @@ -308,15 +308,15 @@ NavAI::Navigator() if (navpt) { if (navpt->Status() == Instruction::COMPLETE && navpt->HoldTime() > 0) { - ship->SetDirectorInfo(Game::GetText("ai.auto-hold")); + ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.auto-hold")); hold = true; } else { - ship->SetDirectorInfo(Game::GetText("ai.auto-nav")); + ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.auto-nav")); } } else { - ship->SetDirectorInfo(Game::GetText("ai.auto-stop")); + ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.auto-stop")); } Accumulate(AvoidTerrain()); @@ -596,11 +596,11 @@ NavAI::AvoidTerrain() // too low? if (ship->AltitudeAGL() < 1000) { terrain_warning = true; - ship->SetDirectorInfo(Game::GetText("ai.too-low")); + ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.too-low")); // way too low? if (ship->AltitudeAGL() < 750) { - ship->SetDirectorInfo(Game::GetText("ai.way-too-low")); + ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.way-too-low")); } // where will we be? |