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-rw-r--r--Stars45/NavAI.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Stars45/NavAI.cpp b/Stars45/NavAI.cpp
index da37c8c..d20ce8b 100644
--- a/Stars45/NavAI.cpp
+++ b/Stars45/NavAI.cpp
@@ -169,7 +169,7 @@ NavAI::FindObjective()
// transform into camera coords:
objective = Transform(obj_w);
- ship->SetDirectorInfo(Game::GetText("ai.takeoff"));
+ ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.takeoff"));
return;
}
@@ -308,15 +308,15 @@ NavAI::Navigator()
if (navpt) {
if (navpt->Status() == Instruction::COMPLETE && navpt->HoldTime() > 0) {
- ship->SetDirectorInfo(Game::GetText("ai.auto-hold"));
+ ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.auto-hold"));
hold = true;
}
else {
- ship->SetDirectorInfo(Game::GetText("ai.auto-nav"));
+ ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.auto-nav"));
}
}
else {
- ship->SetDirectorInfo(Game::GetText("ai.auto-stop"));
+ ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.auto-stop"));
}
Accumulate(AvoidTerrain());
@@ -596,11 +596,11 @@ NavAI::AvoidTerrain()
// too low?
if (ship->AltitudeAGL() < 1000) {
terrain_warning = true;
- ship->SetDirectorInfo(Game::GetText("ai.too-low"));
+ ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.too-low"));
// way too low?
if (ship->AltitudeAGL() < 750) {
- ship->SetDirectorInfo(Game::GetText("ai.way-too-low"));
+ ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.way-too-low"));
}
// where will we be?