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author | Aki <please@ignore.pl> | 2022-02-18 23:54:30 +0100 |
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committer | Aki <please@ignore.pl> | 2022-02-18 23:54:30 +0100 |
commit | 0052edae47d1e6ae613497c524719eff5838f52a (patch) | |
tree | 3ba92a7846374ba274cba38d924e65f7c2ceb344 /Stars45/NavAI.cpp | |
parent | 2ae135bbe43065978a4659278d18d9533d8a3b27 (diff) | |
download | starshatter-0052edae47d1e6ae613497c524719eff5838f52a.zip starshatter-0052edae47d1e6ae613497c524719eff5838f52a.tar.gz starshatter-0052edae47d1e6ae613497c524719eff5838f52a.tar.bz2 |
Switched to use GetIntance for Game instead of static methods
Diffstat (limited to 'Stars45/NavAI.cpp')
-rw-r--r-- | Stars45/NavAI.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Stars45/NavAI.cpp b/Stars45/NavAI.cpp index da37c8c..d20ce8b 100644 --- a/Stars45/NavAI.cpp +++ b/Stars45/NavAI.cpp @@ -169,7 +169,7 @@ NavAI::FindObjective() // transform into camera coords: objective = Transform(obj_w); - ship->SetDirectorInfo(Game::GetText("ai.takeoff")); + ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.takeoff")); return; } @@ -308,15 +308,15 @@ NavAI::Navigator() if (navpt) { if (navpt->Status() == Instruction::COMPLETE && navpt->HoldTime() > 0) { - ship->SetDirectorInfo(Game::GetText("ai.auto-hold")); + ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.auto-hold")); hold = true; } else { - ship->SetDirectorInfo(Game::GetText("ai.auto-nav")); + ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.auto-nav")); } } else { - ship->SetDirectorInfo(Game::GetText("ai.auto-stop")); + ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.auto-stop")); } Accumulate(AvoidTerrain()); @@ -596,11 +596,11 @@ NavAI::AvoidTerrain() // too low? if (ship->AltitudeAGL() < 1000) { terrain_warning = true; - ship->SetDirectorInfo(Game::GetText("ai.too-low")); + ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.too-low")); // way too low? if (ship->AltitudeAGL() < 750) { - ship->SetDirectorInfo(Game::GetText("ai.way-too-low")); + ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.way-too-low")); } // where will we be? |