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-rw-r--r--Stars45/Hangar.h278
1 files changed, 151 insertions, 127 deletions
diff --git a/Stars45/Hangar.h b/Stars45/Hangar.h
index 548a235..aff96e9 100644
--- a/Stars45/Hangar.h
+++ b/Stars45/Hangar.h
@@ -1,127 +1,151 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: Hangar.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Everything needed to store and maintain space craft
-
- See Also: FlightDeck
-*/
-
-#ifndef Hangar_h
-#define Hangar_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "SimObject.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class Ship;
-class ShipDesign;
-class FlightDeck;
-class FlightDeckSlot;
-class Element;
-class HangarSlot;
-class InboundSlot;
-class CombatGroup;
-
-// +--------------------------------------------------------------------+
-
-class Hangar : public SimObserver
-{
-public:
- Hangar();
- Hangar(const Hangar& rhs);
- virtual ~Hangar();
-
- enum HANGAR_STATE { UNAVAIL = -2,
- MAINT = -1,
- STORAGE = 0,
- PREP,
- ALERT,
- QUEUED,
- LOCKED,
- LAUNCH,
- ACTIVE,
- APPROACH,
- RECOVERY
- };
-
- enum CONSTANTS { MAX_SQUADRONS=10 };
-
- virtual void ExecFrame(double seconds);
- void SetShip(Ship* s) { ship = s; }
-
- virtual bool CreateSquadron(Text squadron, CombatGroup* g,
- const ShipDesign* design, int count, int iff=-1,
- int* def_load=0, int maint_count=0, int dead_count=0);
-
- // used only by net client to expedite creation of already active ships:
- virtual bool GotoActiveFlight(int squadron, int slot, Element* elem, int* loadout);
-
- virtual bool GotoAlert(int squadron, int slot, FlightDeck* d, Element* elem=0, int* loadout=0, bool pkg=false, bool expedite=false);
- virtual bool Ready(int squadron, int slot, FlightDeck* d);
- virtual bool Launch(int squadron, int slot);
- virtual bool StandDown(int squadron, int slot);
- virtual bool CanStow(Ship* s);
- virtual bool Stow(Ship* s);
- virtual bool FindSlot(Ship* s, int& squadron, int& slot, int state=UNAVAIL);
- virtual bool FindSquadronAndSlot(Ship* s, int& squadron, int& slot);
- virtual bool FindAvailSlot(const ShipDesign* s, int& squadron, int& slot);
- virtual bool FinishPrep(HangarSlot* slot);
- virtual void SetAllIFF(int iff);
-
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
- // accessors:
- int NumSquadrons() const { return nsquadrons; }
- Text SquadronName(int n) const;
- int SquadronSize(int n) const;
- int SquadronIFF(int n) const;
- const ShipDesign* SquadronDesign(int n) const;
-
- int NumShipsReady(int squadron) const;
- int NumShipsMaint(int squadron) const;
- int NumShipsDead(int squadron) const;
- int NumSlotsEmpty() const;
-
- int GetActiveElements(List<Element>& active_list);
-
- const HangarSlot* GetSlot(int squadron, int index) const;
- Ship* GetShip(const HangarSlot* s) const;
- const ShipDesign* GetDesign(const HangarSlot* s) const;
- FlightDeck* GetFlightDeck(const HangarSlot* s) const;
- int GetFlightDeckSlot(const HangarSlot* s) const;
- int GetState(const HangarSlot* s) const;
- double TimeRemaining(const HangarSlot* s) const;
- Element* GetPackageElement(const HangarSlot* s) const;
- const int* GetLoadout(const HangarSlot* s) const;
- Text StatusName(const HangarSlot* s) const;
-
- int PreflightQueue(FlightDeck* d) const;
- DWORD GetLastPatrolLaunch() const;
- void SetLastPatrolLaunch(DWORD t);
-
-protected:
- Ship* ship;
- int nsquadrons;
- int nslots[MAX_SQUADRONS];
- Text names[MAX_SQUADRONS];
- HangarSlot* squadrons[MAX_SQUADRONS];
- DWORD last_patrol_launch;
-};
-
-// +--------------------------------------------------------------------+
-
-
-#endif Hangar_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: Hangar.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Everything needed to store and maintain space craft
+
+ See Also: FlightDeck
+*/
+
+#ifndef Hangar_h
+#define Hangar_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "SimObject.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class Ship;
+class ShipDesign;
+class FlightDeck;
+class FlightDeckSlot;
+class Element;
+class HangarSlot;
+class InboundSlot;
+class CombatGroup;
+
+// +--------------------------------------------------------------------+
+
+class Hangar : public SimObserver
+{
+public:
+ Hangar();
+ Hangar(const Hangar& rhs);
+ virtual ~Hangar();
+
+ enum HANGAR_STATE { UNAVAIL = -2,
+ MAINT = -1,
+ STORAGE = 0,
+ PREP,
+ ALERT,
+ QUEUED,
+ LOCKED,
+ LAUNCH,
+ ACTIVE,
+ APPROACH,
+ RECOVERY
+ };
+
+ enum CONSTANTS { MAX_SQUADRONS=10 };
+
+ virtual void ExecFrame(double seconds);
+ void SetShip(Ship* s) { ship = s; }
+
+ virtual bool CreateSquadron(Text squadron, CombatGroup* g,
+ const ShipDesign* design, int count, int iff=-1,
+ int* def_load=0, int maint_count=0, int dead_count=0);
+
+ // used only by net client to expedite creation of already active ships:
+ virtual bool GotoActiveFlight(int squadron, int slot, Element* elem, int* loadout);
+
+ virtual bool GotoAlert(int squadron, int slot, FlightDeck* d, Element* elem=0, int* loadout=0, bool pkg=false, bool expedite=false);
+ virtual bool Ready(int squadron, int slot, FlightDeck* d);
+ virtual bool Launch(int squadron, int slot);
+ virtual bool StandDown(int squadron, int slot);
+ virtual bool CanStow(Ship* s);
+ virtual bool Stow(Ship* s);
+ virtual bool FindSlot(Ship* s, int& squadron, int& slot, int state=UNAVAIL);
+ virtual bool FindSquadronAndSlot(Ship* s, int& squadron, int& slot);
+ virtual bool FindAvailSlot(const ShipDesign* s, int& squadron, int& slot);
+ virtual bool FinishPrep(HangarSlot* slot);
+ virtual void SetAllIFF(int iff);
+
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
+
+ // accessors:
+ int NumSquadrons() const { return nsquadrons; }
+ Text SquadronName(int n) const;
+ int SquadronSize(int n) const;
+ int SquadronIFF(int n) const;
+ const ShipDesign* SquadronDesign(int n) const;
+
+ int NumShipsReady(int squadron) const;
+ int NumShipsMaint(int squadron) const;
+ int NumShipsDead(int squadron) const;
+ int NumSlotsEmpty() const;
+
+ int GetActiveElements(List<Element>& active_list);
+
+ const HangarSlot* GetSlot(int squadron, int index) const;
+ Ship* GetShip(const HangarSlot* s) const;
+ const ShipDesign* GetDesign(const HangarSlot* s) const;
+ FlightDeck* GetFlightDeck(const HangarSlot* s) const;
+ int GetFlightDeckSlot(const HangarSlot* s) const;
+ int GetState(const HangarSlot* s) const;
+ double TimeRemaining(const HangarSlot* s) const;
+ Element* GetPackageElement(const HangarSlot* s) const;
+ const int* GetLoadout(const HangarSlot* s) const;
+ Text StatusName(const HangarSlot* s) const;
+
+ int PreflightQueue(FlightDeck* d) const;
+ DWORD GetLastPatrolLaunch() const;
+ void SetLastPatrolLaunch(DWORD t);
+
+protected:
+ Ship* ship;
+ int nsquadrons;
+ int nslots[MAX_SQUADRONS];
+ Text names[MAX_SQUADRONS];
+ HangarSlot* squadrons[MAX_SQUADRONS];
+ DWORD last_patrol_launch;
+};
+
+// +--------------------------------------------------------------------+
+
+
+#endif Hangar_h
+