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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/Hangar.h | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/Hangar.h')
-rw-r--r-- | Stars45/Hangar.h | 278 |
1 files changed, 151 insertions, 127 deletions
diff --git a/Stars45/Hangar.h b/Stars45/Hangar.h index 548a235..aff96e9 100644 --- a/Stars45/Hangar.h +++ b/Stars45/Hangar.h @@ -1,127 +1,151 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: Hangar.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Everything needed to store and maintain space craft
-
- See Also: FlightDeck
-*/
-
-#ifndef Hangar_h
-#define Hangar_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "SimObject.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class Ship;
-class ShipDesign;
-class FlightDeck;
-class FlightDeckSlot;
-class Element;
-class HangarSlot;
-class InboundSlot;
-class CombatGroup;
-
-// +--------------------------------------------------------------------+
-
-class Hangar : public SimObserver
-{
-public:
- Hangar();
- Hangar(const Hangar& rhs);
- virtual ~Hangar();
-
- enum HANGAR_STATE { UNAVAIL = -2,
- MAINT = -1,
- STORAGE = 0,
- PREP,
- ALERT,
- QUEUED,
- LOCKED,
- LAUNCH,
- ACTIVE,
- APPROACH,
- RECOVERY
- };
-
- enum CONSTANTS { MAX_SQUADRONS=10 };
-
- virtual void ExecFrame(double seconds);
- void SetShip(Ship* s) { ship = s; }
-
- virtual bool CreateSquadron(Text squadron, CombatGroup* g,
- const ShipDesign* design, int count, int iff=-1,
- int* def_load=0, int maint_count=0, int dead_count=0);
-
- // used only by net client to expedite creation of already active ships:
- virtual bool GotoActiveFlight(int squadron, int slot, Element* elem, int* loadout);
-
- virtual bool GotoAlert(int squadron, int slot, FlightDeck* d, Element* elem=0, int* loadout=0, bool pkg=false, bool expedite=false);
- virtual bool Ready(int squadron, int slot, FlightDeck* d);
- virtual bool Launch(int squadron, int slot);
- virtual bool StandDown(int squadron, int slot);
- virtual bool CanStow(Ship* s);
- virtual bool Stow(Ship* s);
- virtual bool FindSlot(Ship* s, int& squadron, int& slot, int state=UNAVAIL);
- virtual bool FindSquadronAndSlot(Ship* s, int& squadron, int& slot);
- virtual bool FindAvailSlot(const ShipDesign* s, int& squadron, int& slot);
- virtual bool FinishPrep(HangarSlot* slot);
- virtual void SetAllIFF(int iff);
-
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
- // accessors:
- int NumSquadrons() const { return nsquadrons; }
- Text SquadronName(int n) const;
- int SquadronSize(int n) const;
- int SquadronIFF(int n) const;
- const ShipDesign* SquadronDesign(int n) const;
-
- int NumShipsReady(int squadron) const;
- int NumShipsMaint(int squadron) const;
- int NumShipsDead(int squadron) const;
- int NumSlotsEmpty() const;
-
- int GetActiveElements(List<Element>& active_list);
-
- const HangarSlot* GetSlot(int squadron, int index) const;
- Ship* GetShip(const HangarSlot* s) const;
- const ShipDesign* GetDesign(const HangarSlot* s) const;
- FlightDeck* GetFlightDeck(const HangarSlot* s) const;
- int GetFlightDeckSlot(const HangarSlot* s) const;
- int GetState(const HangarSlot* s) const;
- double TimeRemaining(const HangarSlot* s) const;
- Element* GetPackageElement(const HangarSlot* s) const;
- const int* GetLoadout(const HangarSlot* s) const;
- Text StatusName(const HangarSlot* s) const;
-
- int PreflightQueue(FlightDeck* d) const;
- DWORD GetLastPatrolLaunch() const;
- void SetLastPatrolLaunch(DWORD t);
-
-protected:
- Ship* ship;
- int nsquadrons;
- int nslots[MAX_SQUADRONS];
- Text names[MAX_SQUADRONS];
- HangarSlot* squadrons[MAX_SQUADRONS];
- DWORD last_patrol_launch;
-};
-
-// +--------------------------------------------------------------------+
-
-
-#endif Hangar_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Hangar.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Everything needed to store and maintain space craft + + See Also: FlightDeck +*/ + +#ifndef Hangar_h +#define Hangar_h + +#include "Types.h" +#include "Geometry.h" +#include "SimObject.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class Ship; +class ShipDesign; +class FlightDeck; +class FlightDeckSlot; +class Element; +class HangarSlot; +class InboundSlot; +class CombatGroup; + +// +--------------------------------------------------------------------+ + +class Hangar : public SimObserver +{ +public: + Hangar(); + Hangar(const Hangar& rhs); + virtual ~Hangar(); + + enum HANGAR_STATE { UNAVAIL = -2, + MAINT = -1, + STORAGE = 0, + PREP, + ALERT, + QUEUED, + LOCKED, + LAUNCH, + ACTIVE, + APPROACH, + RECOVERY + }; + + enum CONSTANTS { MAX_SQUADRONS=10 }; + + virtual void ExecFrame(double seconds); + void SetShip(Ship* s) { ship = s; } + + virtual bool CreateSquadron(Text squadron, CombatGroup* g, + const ShipDesign* design, int count, int iff=-1, + int* def_load=0, int maint_count=0, int dead_count=0); + + // used only by net client to expedite creation of already active ships: + virtual bool GotoActiveFlight(int squadron, int slot, Element* elem, int* loadout); + + virtual bool GotoAlert(int squadron, int slot, FlightDeck* d, Element* elem=0, int* loadout=0, bool pkg=false, bool expedite=false); + virtual bool Ready(int squadron, int slot, FlightDeck* d); + virtual bool Launch(int squadron, int slot); + virtual bool StandDown(int squadron, int slot); + virtual bool CanStow(Ship* s); + virtual bool Stow(Ship* s); + virtual bool FindSlot(Ship* s, int& squadron, int& slot, int state=UNAVAIL); + virtual bool FindSquadronAndSlot(Ship* s, int& squadron, int& slot); + virtual bool FindAvailSlot(const ShipDesign* s, int& squadron, int& slot); + virtual bool FinishPrep(HangarSlot* slot); + virtual void SetAllIFF(int iff); + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + + // accessors: + int NumSquadrons() const { return nsquadrons; } + Text SquadronName(int n) const; + int SquadronSize(int n) const; + int SquadronIFF(int n) const; + const ShipDesign* SquadronDesign(int n) const; + + int NumShipsReady(int squadron) const; + int NumShipsMaint(int squadron) const; + int NumShipsDead(int squadron) const; + int NumSlotsEmpty() const; + + int GetActiveElements(List<Element>& active_list); + + const HangarSlot* GetSlot(int squadron, int index) const; + Ship* GetShip(const HangarSlot* s) const; + const ShipDesign* GetDesign(const HangarSlot* s) const; + FlightDeck* GetFlightDeck(const HangarSlot* s) const; + int GetFlightDeckSlot(const HangarSlot* s) const; + int GetState(const HangarSlot* s) const; + double TimeRemaining(const HangarSlot* s) const; + Element* GetPackageElement(const HangarSlot* s) const; + const int* GetLoadout(const HangarSlot* s) const; + Text StatusName(const HangarSlot* s) const; + + int PreflightQueue(FlightDeck* d) const; + DWORD GetLastPatrolLaunch() const; + void SetLastPatrolLaunch(DWORD t); + +protected: + Ship* ship; + int nsquadrons; + int nslots[MAX_SQUADRONS]; + Text names[MAX_SQUADRONS]; + HangarSlot* squadrons[MAX_SQUADRONS]; + DWORD last_patrol_launch; +}; + +// +--------------------------------------------------------------------+ + + +#endif Hangar_h + |