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diff --git a/Stars45/Galaxy.h b/Stars45/Galaxy.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Galaxy (list of star systems) for a single campaign.
-*/
-
-#ifndef Galaxy_h
-#define Galaxy_h
-
-#include "Types.h"
-#include "Solid.h"
-#include "Bitmap.h"
-#include "Geometry.h"
-#include "Text.h"
-#include "Term.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class Star;
-class StarSystem;
-class Graphic;
-class Light;
-class Scene;
-
-// +--------------------------------------------------------------------+
-
-class Galaxy
-{
-public:
- Galaxy(const char* name);
- virtual ~Galaxy();
-
- int operator == (const Galaxy& s) const { return name == s.name; }
-
- // operations:
- virtual void Load();
- virtual void Load(const char* filename);
- virtual void ExecFrame();
-
- // accessors:
- const char* Name() const { return name; }
- const char* Description() const { return description; }
- List<StarSystem>& GetSystemList() { return systems; }
- List<Star>& Stars() { return stars; }
- double Radius() const { return radius; }
-
- StarSystem* GetSystem(const char* name);
- StarSystem* FindSystemByRegion(const char* rgn_name);
-
- static void Initialize();
- static void Close();
- static Galaxy* GetInstance();
-
-protected:
- char filename[64];
- Text name;
- Text description;
- double radius; // radius in parsecs
-
- List<StarSystem> systems;
- List<Star> stars;
-};
-
-#endif // Galaxy_h
-