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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Explosion Sprite class
-*/
-
-#ifndef Explosion_h
-#define Explosion_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "SimObject.h"
-#include "Sound.h"
-
-// +--------------------------------------------------------------------+
-
-class Solid;
-class Particles;
-class System;
-
-// +--------------------------------------------------------------------+
-
-class Explosion : public SimObject,
-public SimObserver
-{
-public:
- static const char* TYPENAME() { return "Explosion"; }
-
- enum Type { SHIELD_FLASH = 1,
- HULL_FLASH = 2,
- BEAM_FLASH = 3,
- SHOT_BLAST = 4,
- HULL_BURST = 5,
- HULL_FIRE = 6,
- PLASMA_LEAK = 7,
- SMOKE_TRAIL = 8,
- SMALL_FIRE = 9,
- SMALL_EXPLOSION = 10,
- LARGE_EXPLOSION = 11,
- LARGE_BURST = 12,
- NUKE_EXPLOSION = 13,
- QUANTUM_FLASH = 14,
- HYPER_FLASH = 15
- };
-
- Explosion(int type, const Vec3& pos, const Vec3& vel,
- float exp_scale, float part_scale,
- SimRegion* rgn=0, SimObject* source=0);
- virtual ~Explosion();
-
- static void Initialize();
- static void Close();
-
- virtual void ExecFrame(double seconds);
- Particles* GetParticles() { return particles; }
-
- virtual void Activate(Scene& scene);
- virtual void Deactivate(Scene& scene);
-
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
-protected:
- int type;
- Particles* particles;
-
- float scale;
- float scale1;
- float scale2;
-
- SimObject* source;
- Point mount_rel;
-};
-
-#endif // Explosion_h
-