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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Explosion.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Explosion.h')
-rw-r--r-- | Stars45/Explosion.h | 83 |
1 files changed, 0 insertions, 83 deletions
diff --git a/Stars45/Explosion.h b/Stars45/Explosion.h deleted file mode 100644 index f8dfc19..0000000 --- a/Stars45/Explosion.h +++ /dev/null @@ -1,83 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Explosion Sprite class -*/ - -#ifndef Explosion_h -#define Explosion_h - -#include "Types.h" -#include "Geometry.h" -#include "SimObject.h" -#include "Sound.h" - -// +--------------------------------------------------------------------+ - -class Solid; -class Particles; -class System; - -// +--------------------------------------------------------------------+ - -class Explosion : public SimObject, -public SimObserver -{ -public: - static const char* TYPENAME() { return "Explosion"; } - - enum Type { SHIELD_FLASH = 1, - HULL_FLASH = 2, - BEAM_FLASH = 3, - SHOT_BLAST = 4, - HULL_BURST = 5, - HULL_FIRE = 6, - PLASMA_LEAK = 7, - SMOKE_TRAIL = 8, - SMALL_FIRE = 9, - SMALL_EXPLOSION = 10, - LARGE_EXPLOSION = 11, - LARGE_BURST = 12, - NUKE_EXPLOSION = 13, - QUANTUM_FLASH = 14, - HYPER_FLASH = 15 - }; - - Explosion(int type, const Vec3& pos, const Vec3& vel, - float exp_scale, float part_scale, - SimRegion* rgn=0, SimObject* source=0); - virtual ~Explosion(); - - static void Initialize(); - static void Close(); - - virtual void ExecFrame(double seconds); - Particles* GetParticles() { return particles; } - - virtual void Activate(Scene& scene); - virtual void Deactivate(Scene& scene); - - virtual bool Update(SimObject* obj); - virtual const char* GetObserverName() const; - -protected: - int type; - Particles* particles; - - float scale; - float scale1; - float scale2; - - SimObject* source; - Point mount_rel; -}; - -#endif // Explosion_h - |