diff options
Diffstat (limited to 'Stars45/DebriefDlg.h')
-rw-r--r-- | Stars45/DebriefDlg.h | 186 |
1 files changed, 105 insertions, 81 deletions
diff --git a/Stars45/DebriefDlg.h b/Stars45/DebriefDlg.h index 5438bcc..77923e9 100644 --- a/Stars45/DebriefDlg.h +++ b/Stars45/DebriefDlg.h @@ -1,81 +1,105 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: DebriefDlg.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Mission Debriefing Dialog Active Window class
-*/
-
-#ifndef DebriefDlg_h
-#define DebriefDlg_h
-
-#include "Types.h"
-#include "FormWindow.h"
-#include "Bitmap.h"
-#include "Button.h"
-#include "ComboBox.h"
-#include "ListBox.h"
-#include "Font.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class PlanScreen;
-class Campaign;
-class Mission;
-class MissionInfo;
-class Sim;
-class Ship;
-
-// +--------------------------------------------------------------------+
-
-class DebriefDlg : public FormWindow
-{
-public:
- DebriefDlg(Screen* s, FormDef& def, PlanScreen* mgr);
- virtual ~DebriefDlg();
-
- virtual void RegisterControls();
- virtual void ExecFrame();
- virtual void Show();
-
- // Operations:
- virtual void OnClose(AWEvent* event);
- virtual void OnUnit(AWEvent* event);
-
-protected:
- virtual void DrawUnits();
-
- PlanScreen* manager;
- Button* close_btn;
-
- ActiveWindow* mission_name;
- ActiveWindow* mission_system;
- ActiveWindow* mission_sector;
- ActiveWindow* mission_time_start;
-
- ActiveWindow* objectives;
- ActiveWindow* situation;
- ActiveWindow* mission_score;
-
- ListBox* unit_list;
- ListBox* summary_list;
- ListBox* event_list;
-
- Campaign* campaign;
- Mission* mission;
- MissionInfo* info;
- int unit_index;
-
- Sim* sim;
- Ship* ship;
-};
-
-#endif DebriefDlg_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: DebriefDlg.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Mission Debriefing Dialog Active Window class +*/ + +#ifndef DebriefDlg_h +#define DebriefDlg_h + +#include "Types.h" +#include "FormWindow.h" +#include "Bitmap.h" +#include "Button.h" +#include "ComboBox.h" +#include "ListBox.h" +#include "Font.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class PlanScreen; +class Campaign; +class Mission; +class MissionInfo; +class Sim; +class Ship; + +// +--------------------------------------------------------------------+ + +class DebriefDlg : public FormWindow +{ +public: + DebriefDlg(Screen* s, FormDef& def, PlanScreen* mgr); + virtual ~DebriefDlg(); + + virtual void RegisterControls(); + virtual void ExecFrame(); + virtual void Show(); + + // Operations: + virtual void OnClose(AWEvent* event); + virtual void OnUnit(AWEvent* event); + +protected: + virtual void DrawUnits(); + + PlanScreen* manager; + Button* close_btn; + + ActiveWindow* mission_name; + ActiveWindow* mission_system; + ActiveWindow* mission_sector; + ActiveWindow* mission_time_start; + + ActiveWindow* objectives; + ActiveWindow* situation; + ActiveWindow* mission_score; + + ListBox* unit_list; + ListBox* summary_list; + ListBox* event_list; + + Campaign* campaign; + Mission* mission; + MissionInfo* info; + int unit_index; + + Sim* sim; + Ship* ship; +}; + +#endif DebriefDlg_h + |