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-rw-r--r--Stars45/CombatZone.cpp280
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diff --git a/Stars45/CombatZone.cpp b/Stars45/CombatZone.cpp
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--- a/Stars45/CombatZone.cpp
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- CombatZone is used by the dynamic campaign strategy
- and logistics algorithms to assign forces to locations
- within the campaign. A CombatZone is a collection of
- closely related sectors, and the assets contained
- within them.
-*/
-
-#include "CombatZone.h"
-#include "CombatGroup.h"
-#include "CombatUnit.h"
-#include "Campaign.h"
-#include "ShipDesign.h"
-#include "Ship.h"
-
-#include "Game.h"
-#include "DataLoader.h"
-#include "ParseUtil.h"
-
-// +----------------------------------------------------------------------+
-
-CombatZone::CombatZone()
-{
-}
-
-CombatZone::~CombatZone()
-{
- regions.destroy();
- forces.destroy();
-}
-
-// +--------------------------------------------------------------------+
-
-void
-CombatZone::Clear()
-{
- forces.destroy();
-}
-
-// +--------------------------------------------------------------------+
-
-void
-CombatZone::AddGroup(CombatGroup* group)
-{
- if (group) {
- int iff = group->GetIFF();
- ZoneForce* f = FindForce(iff);
- f->AddGroup(group);
- group->SetCurrentZone(this);
- }
-}
-
-void
-CombatZone::RemoveGroup(CombatGroup* group)
-{
- if (group) {
- int iff = group->GetIFF();
- ZoneForce* f = FindForce(iff);
- f->RemoveGroup(group);
- group->SetCurrentZone(0);
- }
-}
-
-bool
-CombatZone::HasGroup(CombatGroup* group)
-{
- if (group) {
- int iff = group->GetIFF();
- ZoneForce* f = FindForce(iff);
- return f->HasGroup(group);
- }
-
- return false;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-CombatZone::AddRegion(const char* rgn)
-{
- if (rgn && *rgn) {
- regions.append(new Text(rgn));
-
- if (name.length() < 1)
- name = rgn;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-bool
-CombatZone::HasRegion(const char* rgn)
-{
- if (rgn && *rgn && regions.size()) {
- Text test(rgn);
- return regions.contains(&test);
- }
-
- return false;
-}
-
-// +--------------------------------------------------------------------+
-
-ZoneForce*
-CombatZone::FindForce(int iff)
-{
- ListIter<ZoneForce> f = forces;
- while (++f) {
- if (f->GetIFF() == iff)
- return f.value();
- }
-
- return MakeForce(iff);
-}
-
-// +--------------------------------------------------------------------+
-
-ZoneForce*
-CombatZone::MakeForce(int iff)
-{
- ZoneForce* f = new ZoneForce(iff);
- forces.append(f);
- return f;
-}
-
-// +--------------------------------------------------------------------+
-
-static List<CombatZone> zonelist;
-
-List<CombatZone>&
-CombatZone::Load(const char* filename)
-{
- zonelist.clear();
-
- DataLoader* loader = DataLoader::GetLoader();
- BYTE* block = 0;
-
- loader->LoadBuffer(filename, block, true);
- Parser parser(new BlockReader((const char*) block));
-
- Term* term = parser.ParseTerm();
-
- if (!term) {
- return zonelist;
- }
- else {
- TermText* file_type = term->isText();
- if (!file_type || file_type->value() != "ZONES") {
- return zonelist;
- }
- }
-
- do {
- delete term; term = 0;
- term = parser.ParseTerm();
-
- if (term) {
- TermDef* def = term->isDef();
- if (def) {
- if (def->name()->value() == "zone") {
- if (!def->term() || !def->term()->isStruct()) {
- ::Print("WARNING: zone struct missing in '%s%s'\n", loader->GetDataPath(), filename);
- }
- else {
- TermStruct* val = def->term()->isStruct();
-
- CombatZone* zone = new CombatZone();
- char rgn[64];
- ZeroMemory(rgn, sizeof(rgn));
-
- for (int i = 0; i < val->elements()->size(); i++) {
- TermDef* pdef = val->elements()->at(i)->isDef();
- if (pdef) {
- if (pdef->name()->value() == "region") {
- GetDefText(rgn, pdef, filename);
- zone->AddRegion(rgn);
- }
- else if (pdef->name()->value() == "system") {
- GetDefText(rgn, pdef, filename);
- zone->system = rgn;
- }
- }
- }
-
- zonelist.append(zone);
- }
- }
- }
- }
- }
- while (term);
-
- loader->ReleaseBuffer(block);
-
- return zonelist;
-}
-
-// +--------------------------------------------------------------------+
-
-ZoneForce::ZoneForce(int i)
-{
- iff = i;
-
- for (int n = 0; n < 8; n++)
- need[n] = 0;
-}
-
-void
-ZoneForce::AddGroup(CombatGroup* group)
-{
- if (group)
- groups.append(group);
-}
-
-void
-ZoneForce::RemoveGroup(CombatGroup* group)
-{
- if (group)
- groups.remove(group);
-}
-
-bool
-ZoneForce::HasGroup(CombatGroup* group)
-{
- if (group)
- return groups.contains(group);
-
- return false;
-}
-
-int
-ZoneForce::GetNeed(int group_type) const
-{
- switch (group_type) {
- case CombatGroup::CARRIER_GROUP: return need[0];
- case CombatGroup::BATTLE_GROUP: return need[1];
- case CombatGroup::DESTROYER_SQUADRON: return need[2];
- case CombatGroup::ATTACK_SQUADRON: return need[3];
- case CombatGroup::FIGHTER_SQUADRON: return need[4];
- case CombatGroup::INTERCEPT_SQUADRON: return need[5];
- }
-
- return 0;
-}
-
-void
-ZoneForce::SetNeed(int group_type, int needed)
-{
- switch (group_type) {
- case CombatGroup::CARRIER_GROUP: need[0] = needed; break;
- case CombatGroup::BATTLE_GROUP: need[1] = needed; break;
- case CombatGroup::DESTROYER_SQUADRON: need[2] = needed; break;
- case CombatGroup::ATTACK_SQUADRON: need[3] = needed; break;
- case CombatGroup::FIGHTER_SQUADRON: need[4] = needed; break;
- case CombatGroup::INTERCEPT_SQUADRON: need[5] = needed; break;
- }
-}
-
-void
-ZoneForce::AddNeed(int group_type, int needed)
-{
- switch (group_type) {
- case CombatGroup::CARRIER_GROUP: need[0] += needed; break;
- case CombatGroup::BATTLE_GROUP: need[1] += needed; break;
- case CombatGroup::DESTROYER_SQUADRON: need[2] += needed; break;
- case CombatGroup::ATTACK_SQUADRON: need[3] += needed; break;
- case CombatGroup::FIGHTER_SQUADRON: need[4] += needed; break;
- case CombatGroup::INTERCEPT_SQUADRON: need[5] += needed; break;
- }
-}
-