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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/CombatZone.cpp | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/CombatZone.cpp')
-rw-r--r-- | Stars45/CombatZone.cpp | 280 |
1 files changed, 0 insertions, 280 deletions
diff --git a/Stars45/CombatZone.cpp b/Stars45/CombatZone.cpp deleted file mode 100644 index 21dbcd5..0000000 --- a/Stars45/CombatZone.cpp +++ /dev/null @@ -1,280 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - CombatZone is used by the dynamic campaign strategy - and logistics algorithms to assign forces to locations - within the campaign. A CombatZone is a collection of - closely related sectors, and the assets contained - within them. -*/ - -#include "CombatZone.h" -#include "CombatGroup.h" -#include "CombatUnit.h" -#include "Campaign.h" -#include "ShipDesign.h" -#include "Ship.h" - -#include "Game.h" -#include "DataLoader.h" -#include "ParseUtil.h" - -// +----------------------------------------------------------------------+ - -CombatZone::CombatZone() -{ -} - -CombatZone::~CombatZone() -{ - regions.destroy(); - forces.destroy(); -} - -// +--------------------------------------------------------------------+ - -void -CombatZone::Clear() -{ - forces.destroy(); -} - -// +--------------------------------------------------------------------+ - -void -CombatZone::AddGroup(CombatGroup* group) -{ - if (group) { - int iff = group->GetIFF(); - ZoneForce* f = FindForce(iff); - f->AddGroup(group); - group->SetCurrentZone(this); - } -} - -void -CombatZone::RemoveGroup(CombatGroup* group) -{ - if (group) { - int iff = group->GetIFF(); - ZoneForce* f = FindForce(iff); - f->RemoveGroup(group); - group->SetCurrentZone(0); - } -} - -bool -CombatZone::HasGroup(CombatGroup* group) -{ - if (group) { - int iff = group->GetIFF(); - ZoneForce* f = FindForce(iff); - return f->HasGroup(group); - } - - return false; -} - -// +--------------------------------------------------------------------+ - -void -CombatZone::AddRegion(const char* rgn) -{ - if (rgn && *rgn) { - regions.append(new Text(rgn)); - - if (name.length() < 1) - name = rgn; - } -} - -// +--------------------------------------------------------------------+ - -bool -CombatZone::HasRegion(const char* rgn) -{ - if (rgn && *rgn && regions.size()) { - Text test(rgn); - return regions.contains(&test); - } - - return false; -} - -// +--------------------------------------------------------------------+ - -ZoneForce* -CombatZone::FindForce(int iff) -{ - ListIter<ZoneForce> f = forces; - while (++f) { - if (f->GetIFF() == iff) - return f.value(); - } - - return MakeForce(iff); -} - -// +--------------------------------------------------------------------+ - -ZoneForce* -CombatZone::MakeForce(int iff) -{ - ZoneForce* f = new ZoneForce(iff); - forces.append(f); - return f; -} - -// +--------------------------------------------------------------------+ - -static List<CombatZone> zonelist; - -List<CombatZone>& -CombatZone::Load(const char* filename) -{ - zonelist.clear(); - - DataLoader* loader = DataLoader::GetLoader(); - BYTE* block = 0; - - loader->LoadBuffer(filename, block, true); - Parser parser(new BlockReader((const char*) block)); - - Term* term = parser.ParseTerm(); - - if (!term) { - return zonelist; - } - else { - TermText* file_type = term->isText(); - if (!file_type || file_type->value() != "ZONES") { - return zonelist; - } - } - - do { - delete term; term = 0; - term = parser.ParseTerm(); - - if (term) { - TermDef* def = term->isDef(); - if (def) { - if (def->name()->value() == "zone") { - if (!def->term() || !def->term()->isStruct()) { - ::Print("WARNING: zone struct missing in '%s%s'\n", loader->GetDataPath(), filename); - } - else { - TermStruct* val = def->term()->isStruct(); - - CombatZone* zone = new CombatZone(); - char rgn[64]; - ZeroMemory(rgn, sizeof(rgn)); - - for (int i = 0; i < val->elements()->size(); i++) { - TermDef* pdef = val->elements()->at(i)->isDef(); - if (pdef) { - if (pdef->name()->value() == "region") { - GetDefText(rgn, pdef, filename); - zone->AddRegion(rgn); - } - else if (pdef->name()->value() == "system") { - GetDefText(rgn, pdef, filename); - zone->system = rgn; - } - } - } - - zonelist.append(zone); - } - } - } - } - } - while (term); - - loader->ReleaseBuffer(block); - - return zonelist; -} - -// +--------------------------------------------------------------------+ - -ZoneForce::ZoneForce(int i) -{ - iff = i; - - for (int n = 0; n < 8; n++) - need[n] = 0; -} - -void -ZoneForce::AddGroup(CombatGroup* group) -{ - if (group) - groups.append(group); -} - -void -ZoneForce::RemoveGroup(CombatGroup* group) -{ - if (group) - groups.remove(group); -} - -bool -ZoneForce::HasGroup(CombatGroup* group) -{ - if (group) - return groups.contains(group); - - return false; -} - -int -ZoneForce::GetNeed(int group_type) const -{ - switch (group_type) { - case CombatGroup::CARRIER_GROUP: return need[0]; - case CombatGroup::BATTLE_GROUP: return need[1]; - case CombatGroup::DESTROYER_SQUADRON: return need[2]; - case CombatGroup::ATTACK_SQUADRON: return need[3]; - case CombatGroup::FIGHTER_SQUADRON: return need[4]; - case CombatGroup::INTERCEPT_SQUADRON: return need[5]; - } - - return 0; -} - -void -ZoneForce::SetNeed(int group_type, int needed) -{ - switch (group_type) { - case CombatGroup::CARRIER_GROUP: need[0] = needed; break; - case CombatGroup::BATTLE_GROUP: need[1] = needed; break; - case CombatGroup::DESTROYER_SQUADRON: need[2] = needed; break; - case CombatGroup::ATTACK_SQUADRON: need[3] = needed; break; - case CombatGroup::FIGHTER_SQUADRON: need[4] = needed; break; - case CombatGroup::INTERCEPT_SQUADRON: need[5] = needed; break; - } -} - -void -ZoneForce::AddNeed(int group_type, int needed) -{ - switch (group_type) { - case CombatGroup::CARRIER_GROUP: need[0] += needed; break; - case CombatGroup::BATTLE_GROUP: need[1] += needed; break; - case CombatGroup::DESTROYER_SQUADRON: need[2] += needed; break; - case CombatGroup::ATTACK_SQUADRON: need[3] += needed; break; - case CombatGroup::FIGHTER_SQUADRON: need[4] += needed; break; - case CombatGroup::INTERCEPT_SQUADRON: need[5] += needed; break; - } -} - |