diff options
Diffstat (limited to 'Stars45/CampaignPlanMovement.h')
-rw-r--r-- | Stars45/CampaignPlanMovement.h | 112 |
1 files changed, 68 insertions, 44 deletions
diff --git a/Stars45/CampaignPlanMovement.h b/Stars45/CampaignPlanMovement.h index b3cb155..c2417fc 100644 --- a/Stars45/CampaignPlanMovement.h +++ b/Stars45/CampaignPlanMovement.h @@ -1,44 +1,68 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: CampaignPlanMovement.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- CampaignPlanMovement simulates random patrol movements
- of starship groups between missions. This agitation
- keeps the ships from bunching up in the middle of a
- sector.
-*/
-
-#ifndef CampaignPlanMovement_h
-#define CampaignPlanMovement_h
-
-#include "Types.h"
-#include "CampaignPlan.h"
-
-// +--------------------------------------------------------------------+
-
-class CampaignPlanMovement : public CampaignPlan
-{
-public:
- static const char* TYPENAME() { return "CampaignPlanMovement"; }
-
- CampaignPlanMovement(Campaign* c) : CampaignPlan(c) { }
- virtual ~CampaignPlanMovement() { }
-
- // operations:
- virtual void ExecFrame();
-
-protected:
- void MoveUnit(CombatUnit* u);
-
- List<CombatUnit> all_units;
-};
-
-#endif CampaignPlanMovement_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: CampaignPlanMovement.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + CampaignPlanMovement simulates random patrol movements + of starship groups between missions. This agitation + keeps the ships from bunching up in the middle of a + sector. +*/ + +#ifndef CampaignPlanMovement_h +#define CampaignPlanMovement_h + +#include "Types.h" +#include "CampaignPlan.h" + +// +--------------------------------------------------------------------+ + +class CampaignPlanMovement : public CampaignPlan +{ +public: + static const char* TYPENAME() { return "CampaignPlanMovement"; } + + CampaignPlanMovement(Campaign* c) : CampaignPlan(c) { } + virtual ~CampaignPlanMovement() { } + + // operations: + virtual void ExecFrame(); + +protected: + void MoveUnit(CombatUnit* u); + + List<CombatUnit> all_units; +}; + +#endif CampaignPlanMovement_h + |