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Diffstat (limited to 'Stars45/CampaignPlanAssignment.h')
-rw-r--r-- | Stars45/CampaignPlanAssignment.h | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/Stars45/CampaignPlanAssignment.h b/Stars45/CampaignPlanAssignment.h deleted file mode 100644 index 4427fc0..0000000 --- a/Stars45/CampaignPlanAssignment.h +++ /dev/null @@ -1,49 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - CampaignPlanAssignment creates combat assignments for - assets within each combat zone as the third step in - force tasking. -*/ - -#ifndef CampaignPlanAssignment_h -#define CampaignPlanAssignment_h - -#include "Types.h" -#include "CampaignPlan.h" - -// +--------------------------------------------------------------------+ - -class CombatGroup; -class CombatUnit; -class CombatZone; - -// +--------------------------------------------------------------------+ - -class CampaignPlanAssignment : public CampaignPlan -{ -public: - static const char* TYPENAME() { return "CampaignPlanAssignment"; } - - CampaignPlanAssignment(Campaign* c) : CampaignPlan(c) { } - virtual ~CampaignPlanAssignment() { } - - // operations: - virtual void ExecFrame(); - -protected: - virtual void ProcessCombatant(Combatant* c); - virtual void ProcessZone(Combatant* c, CombatZone* zone); - virtual void BuildZoneList(CombatGroup* g, CombatZone* zone, List<CombatGroup>& list); - virtual void BuildAssetList(const int* pref, List<CombatGroup>& avail, List<CombatGroup>& assets); -}; - -#endif // CampaignPlanAssignment_h - |