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authorAki <please@ignore.pl>2022-04-01 21:23:39 +0200
committerAki <please@ignore.pl>2022-04-01 21:23:39 +0200
commit3c487c5cd69c53d6fea948643c0a76df03516605 (patch)
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parent8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff)
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Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/CampaignPlanAssignment.h')
-rw-r--r--Stars45/CampaignPlanAssignment.h49
1 files changed, 0 insertions, 49 deletions
diff --git a/Stars45/CampaignPlanAssignment.h b/Stars45/CampaignPlanAssignment.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- CampaignPlanAssignment creates combat assignments for
- assets within each combat zone as the third step in
- force tasking.
-*/
-
-#ifndef CampaignPlanAssignment_h
-#define CampaignPlanAssignment_h
-
-#include "Types.h"
-#include "CampaignPlan.h"
-
-// +--------------------------------------------------------------------+
-
-class CombatGroup;
-class CombatUnit;
-class CombatZone;
-
-// +--------------------------------------------------------------------+
-
-class CampaignPlanAssignment : public CampaignPlan
-{
-public:
- static const char* TYPENAME() { return "CampaignPlanAssignment"; }
-
- CampaignPlanAssignment(Campaign* c) : CampaignPlan(c) { }
- virtual ~CampaignPlanAssignment() { }
-
- // operations:
- virtual void ExecFrame();
-
-protected:
- virtual void ProcessCombatant(Combatant* c);
- virtual void ProcessZone(Combatant* c, CombatZone* zone);
- virtual void BuildZoneList(CombatGroup* g, CombatZone* zone, List<CombatGroup>& list);
- virtual void BuildAssetList(const int* pref, List<CombatGroup>& avail, List<CombatGroup>& assets);
-};
-
-#endif // CampaignPlanAssignment_h
-