summaryrefslogtreecommitdiffhomepage
path: root/Stars45/CameraDirector.h
diff options
context:
space:
mode:
Diffstat (limited to 'Stars45/CameraDirector.h')
-rw-r--r--Stars45/CameraDirector.h336
1 files changed, 180 insertions, 156 deletions
diff --git a/Stars45/CameraDirector.h b/Stars45/CameraDirector.h
index 5e7125a..ac3a378 100644
--- a/Stars45/CameraDirector.h
+++ b/Stars45/CameraDirector.h
@@ -1,156 +1,180 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: CameraDirector.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Camera Director singleton manages the main view camera based on the current ship
-*/
-
-#ifndef CameraDirector_h
-#define CameraDirector_h
-
-#include "Types.h"
-#include "Camera.h"
-#include "SimObject.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class HUDView;
-class Orbital;
-class Ship;
-class Sim;
-
-// +--------------------------------------------------------------------+
-
-class CameraDirector : public SimObserver
-{
-public:
- static const char* TYPENAME() { return "CameraDirector"; }
-
- enum CAM_MODE {
- MODE_NONE,
-
- MODE_COCKPIT,
- MODE_CHASE,
- MODE_TARGET,
- MODE_THREAT,
- MODE_ORBIT,
- MODE_VIRTUAL,
- MODE_TRANSLATE,
- MODE_ZOOM,
- MODE_DOCKING,
- MODE_DROP,
-
- MODE_LAST
- };
-
- // CONSTRUCTORS:
- CameraDirector();
- virtual ~CameraDirector();
-
- int operator == (const CameraDirector& that) const { return this == &that; }
-
- static CameraDirector* GetInstance();
-
- // CAMERA:
- static int GetCameraMode();
- static void SetCameraMode(int m, double trans_time=1);
- static const char* GetModeName();
-
- static double GetRangeLimit();
- static void SetRangeLimit(double r);
- static void SetRangeLimits(double min, double max);
-
- virtual void Reset();
- virtual void SetMode(int m, double trans_time=1);
- virtual int GetMode() const { return requested_mode > MODE_NONE ? requested_mode : mode; }
- virtual Camera* GetCamera() { return &camera; }
- virtual Ship* GetShip() { return ship; }
- virtual void SetShip(Ship* s);
-
- virtual void VirtualHead(double az, double el);
- virtual void VirtualHeadOffset(double x, double y, double z);
- virtual void VirtualAzimuth(double delta);
- virtual void VirtualElevation(double delta);
- virtual void ExternalAzimuth(double delta);
- virtual void ExternalElevation(double delta);
- virtual void ExternalRange(double delta);
- virtual void SetOrbitPoint(double az, double el, double range);
- virtual void SetOrbitRates(double az_rate, double el_rate, double r_rate);
-
- static bool IsViewCentered();
-
- virtual void CycleViewObject();
-
- virtual Orbital* GetViewOrbital() const { return external_body; }
- virtual Ship* GetViewObject() const { return external_ship; }
-
- virtual void SetViewOrbital(Orbital* orb);
- virtual void SetViewObject(Ship* obj, bool quick=false);
- virtual void SetViewObjectGroup(ListIter<Ship> group, bool quick=false);
- virtual void ClearGroup();
-
- // BEHAVIORS:
- virtual void ExecFrame(double s);
- virtual void Transition(double s);
-
- // SimObserver:
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
-protected:
- virtual void Cockpit(double s);
- virtual void Chase(double s);
- virtual void Target(double s);
- virtual void Threat(double s);
- virtual void Virtual(double s);
- virtual void Orbit(double s);
- virtual void Docking(double s);
- virtual void Drop(double s);
-
- int mode;
- int requested_mode;
- int old_mode;
- Camera camera;
-
- Ship* ship;
-
- SimRegion* region;
- Orbital* external_body;
- Ship* external_ship;
- List<Ship> external_group;
- Point external_point;
-
- Point base_loc;
-
- double virt_az;
- double virt_el;
- double virt_x;
- double virt_y;
- double virt_z;
- double azimuth;
- double elevation;
- double az_rate;
- double el_rate;
- double range_rate;
- double range;
- double range_min;
- double range_max;
- double base_range;
- double transition;
-
- Sim* sim;
- HUDView* hud;
-
- static CameraDirector* instance;
-};
-
-#endif CameraDirector_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: CameraDirector.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Camera Director singleton manages the main view camera based on the current ship
+*/
+
+#ifndef CameraDirector_h
+#define CameraDirector_h
+
+#include "Types.h"
+#include "Camera.h"
+#include "SimObject.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class HUDView;
+class Orbital;
+class Ship;
+class Sim;
+
+// +--------------------------------------------------------------------+
+
+class CameraDirector : public SimObserver
+{
+public:
+ static const char* TYPENAME() { return "CameraDirector"; }
+
+ enum CAM_MODE {
+ MODE_NONE,
+
+ MODE_COCKPIT,
+ MODE_CHASE,
+ MODE_TARGET,
+ MODE_THREAT,
+ MODE_ORBIT,
+ MODE_VIRTUAL,
+ MODE_TRANSLATE,
+ MODE_ZOOM,
+ MODE_DOCKING,
+ MODE_DROP,
+
+ MODE_LAST
+ };
+
+ // CONSTRUCTORS:
+ CameraDirector();
+ virtual ~CameraDirector();
+
+ int operator == (const CameraDirector& that) const { return this == &that; }
+
+ static CameraDirector* GetInstance();
+
+ // CAMERA:
+ static int GetCameraMode();
+ static void SetCameraMode(int m, double trans_time=1);
+ static const char* GetModeName();
+
+ static double GetRangeLimit();
+ static void SetRangeLimit(double r);
+ static void SetRangeLimits(double min, double max);
+
+ virtual void Reset();
+ virtual void SetMode(int m, double trans_time=1);
+ virtual int GetMode() const { return requested_mode > MODE_NONE ? requested_mode : mode; }
+ virtual Camera* GetCamera() { return &camera; }
+ virtual Ship* GetShip() { return ship; }
+ virtual void SetShip(Ship* s);
+
+ virtual void VirtualHead(double az, double el);
+ virtual void VirtualHeadOffset(double x, double y, double z);
+ virtual void VirtualAzimuth(double delta);
+ virtual void VirtualElevation(double delta);
+ virtual void ExternalAzimuth(double delta);
+ virtual void ExternalElevation(double delta);
+ virtual void ExternalRange(double delta);
+ virtual void SetOrbitPoint(double az, double el, double range);
+ virtual void SetOrbitRates(double az_rate, double el_rate, double r_rate);
+
+ static bool IsViewCentered();
+
+ virtual void CycleViewObject();
+
+ virtual Orbital* GetViewOrbital() const { return external_body; }
+ virtual Ship* GetViewObject() const { return external_ship; }
+
+ virtual void SetViewOrbital(Orbital* orb);
+ virtual void SetViewObject(Ship* obj, bool quick=false);
+ virtual void SetViewObjectGroup(ListIter<Ship> group, bool quick=false);
+ virtual void ClearGroup();
+
+ // BEHAVIORS:
+ virtual void ExecFrame(double s);
+ virtual void Transition(double s);
+
+ // SimObserver:
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
+
+protected:
+ virtual void Cockpit(double s);
+ virtual void Chase(double s);
+ virtual void Target(double s);
+ virtual void Threat(double s);
+ virtual void Virtual(double s);
+ virtual void Orbit(double s);
+ virtual void Docking(double s);
+ virtual void Drop(double s);
+
+ int mode;
+ int requested_mode;
+ int old_mode;
+ Camera camera;
+
+ Ship* ship;
+
+ SimRegion* region;
+ Orbital* external_body;
+ Ship* external_ship;
+ List<Ship> external_group;
+ Point external_point;
+
+ Point base_loc;
+
+ double virt_az;
+ double virt_el;
+ double virt_x;
+ double virt_y;
+ double virt_z;
+ double azimuth;
+ double elevation;
+ double az_rate;
+ double el_rate;
+ double range_rate;
+ double range;
+ double range_min;
+ double range_max;
+ double base_range;
+ double transition;
+
+ Sim* sim;
+ HUDView* hud;
+
+ static CameraDirector* instance;
+};
+
+#endif CameraDirector_h
+