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-rw-r--r--Stars45/Asteroid.cpp256
1 files changed, 140 insertions, 116 deletions
diff --git a/Stars45/Asteroid.cpp b/Stars45/Asteroid.cpp
index be9b0bd..440f43f 100644
--- a/Stars45/Asteroid.cpp
+++ b/Stars45/Asteroid.cpp
@@ -1,116 +1,140 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: Asteroid.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Asteroid Sprite animation class
-*/
-
-#include "MemDebug.h"
-#include "Asteroid.h"
-#include "Shot.h"
-#include "Explosion.h"
-#include "Sim.h"
-
-#include "Solid.h"
-#include "Bitmap.h"
-#include "DataLoader.h"
-#include "Game.h"
-
-// +--------------------------------------------------------------------+
-
-static Point asteroid_velocity = Point(0,0,0);
-static Model* asteroid_model[32];
-
-// +--------------------------------------------------------------------+
-
-Asteroid::Asteroid(int t, const Vec3& pos, double m)
-: Debris(asteroid_model[t%6], pos, asteroid_velocity, m)
-{
- life = -1;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Asteroid::Initialize()
-{
- ZeroMemory(asteroid_model, sizeof(asteroid_model));
-
- DataLoader* loader = DataLoader::GetLoader();
- Text old_path = loader->GetDataPath();
- loader->SetDataPath("Galaxy/Asteroids/");
-
- int n = 0;
-
- Model* a = new(__FILE__,__LINE__) Model;
- if (a) {
- a->Load("a1.mag", 100);
- asteroid_model[n++] = a;
- }
-
- a = new(__FILE__,__LINE__) Model;
- if (a) {
- a->Load("a2.mag", 50);
- asteroid_model[n++] = a;
- }
-
- a = new(__FILE__,__LINE__) Model;
- if (a) {
- a->Load("a1.mag", 8);
- asteroid_model[n++] = a;
- }
-
- a = new(__FILE__,__LINE__) Model;
- if (a) {
- a->Load("a2.mag", 10);
- asteroid_model[n++] = a;
- }
-
- a = new(__FILE__,__LINE__) Model;
- if (a) {
- a->Load("a3.mag", 30);
- asteroid_model[n++] = a;
- }
-
- a = new(__FILE__,__LINE__) Model;
- if (a) {
- a->Load("a4.mag", 20);
- asteroid_model[n++] = a;
- }
-
- List<Text> mod_asteroids;
- loader->SetDataPath("Mods/Galaxy/Asteroids/");
- loader->ListFiles("*.mag", mod_asteroids);
-
- ListIter<Text> iter = mod_asteroids;
- while (++iter && n < 32) {
- a = new(__FILE__,__LINE__) Model;
- if (a) {
- a->Load(*iter.value(), 50);
- asteroid_model[n++] = a;
- }
- }
-
- loader->SetDataPath(old_path);
-}
-
-void
-Asteroid::Close()
-{
- for (int i = 0; i < 32; i++)
- delete asteroid_model[i];
-
- ZeroMemory(asteroid_model, sizeof(asteroid_model));
-}
-
-// +--------------------------------------------------------------------+
-
-
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: Asteroid.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Asteroid Sprite animation class
+*/
+
+#include "MemDebug.h"
+#include "Asteroid.h"
+#include "Shot.h"
+#include "Explosion.h"
+#include "Sim.h"
+
+#include "Solid.h"
+#include "Bitmap.h"
+#include "DataLoader.h"
+#include "Game.h"
+
+// +--------------------------------------------------------------------+
+
+static Point asteroid_velocity = Point(0,0,0);
+static Model* asteroid_model[32];
+
+// +--------------------------------------------------------------------+
+
+Asteroid::Asteroid(int t, const Vec3& pos, double m)
+ : Debris(asteroid_model[t%6], pos, asteroid_velocity, m)
+{
+ life = -1;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Asteroid::Initialize()
+{
+ ZeroMemory(asteroid_model, sizeof(asteroid_model));
+
+ DataLoader* loader = DataLoader::GetLoader();
+ Text old_path = loader->GetDataPath();
+ loader->SetDataPath("Galaxy/Asteroids/");
+
+ int n = 0;
+
+ Model* a = new(__FILE__,__LINE__) Model;
+ if (a) {
+ a->Load("a1.mag", 100);
+ asteroid_model[n++] = a;
+ }
+
+ a = new(__FILE__,__LINE__) Model;
+ if (a) {
+ a->Load("a2.mag", 50);
+ asteroid_model[n++] = a;
+ }
+
+ a = new(__FILE__,__LINE__) Model;
+ if (a) {
+ a->Load("a1.mag", 8);
+ asteroid_model[n++] = a;
+ }
+
+ a = new(__FILE__,__LINE__) Model;
+ if (a) {
+ a->Load("a2.mag", 10);
+ asteroid_model[n++] = a;
+ }
+
+ a = new(__FILE__,__LINE__) Model;
+ if (a) {
+ a->Load("a3.mag", 30);
+ asteroid_model[n++] = a;
+ }
+
+ a = new(__FILE__,__LINE__) Model;
+ if (a) {
+ a->Load("a4.mag", 20);
+ asteroid_model[n++] = a;
+ }
+
+ List<Text> mod_asteroids;
+ loader->SetDataPath("Mods/Galaxy/Asteroids/");
+ loader->ListFiles("*.mag", mod_asteroids);
+
+ ListIter<Text> iter = mod_asteroids;
+ while (++iter && n < 32) {
+ a = new(__FILE__,__LINE__) Model;
+ if (a) {
+ a->Load(*iter.value(), 50);
+ asteroid_model[n++] = a;
+ }
+ }
+
+ loader->SetDataPath(old_path);
+}
+
+void
+Asteroid::Close()
+{
+ for (int i = 0; i < 32; i++)
+ delete asteroid_model[i];
+
+ ZeroMemory(asteroid_model, sizeof(asteroid_model));
+}
+
+// +--------------------------------------------------------------------+
+
+
+