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author | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
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committer | milo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544> | 2013-07-07 22:08:49 +0000 |
commit | d17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch) | |
tree | 4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/Asteroid.cpp | |
parent | 1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff) | |
download | starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.zip starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.gz starshatter-d17521c8b9085a91d08fecfd0b51bbbf7b1dccac.tar.bz2 |
Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/Asteroid.cpp')
-rw-r--r-- | Stars45/Asteroid.cpp | 256 |
1 files changed, 140 insertions, 116 deletions
diff --git a/Stars45/Asteroid.cpp b/Stars45/Asteroid.cpp index be9b0bd..440f43f 100644 --- a/Stars45/Asteroid.cpp +++ b/Stars45/Asteroid.cpp @@ -1,116 +1,140 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: Asteroid.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Asteroid Sprite animation class
-*/
-
-#include "MemDebug.h"
-#include "Asteroid.h"
-#include "Shot.h"
-#include "Explosion.h"
-#include "Sim.h"
-
-#include "Solid.h"
-#include "Bitmap.h"
-#include "DataLoader.h"
-#include "Game.h"
-
-// +--------------------------------------------------------------------+
-
-static Point asteroid_velocity = Point(0,0,0);
-static Model* asteroid_model[32];
-
-// +--------------------------------------------------------------------+
-
-Asteroid::Asteroid(int t, const Vec3& pos, double m)
-: Debris(asteroid_model[t%6], pos, asteroid_velocity, m)
-{
- life = -1;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Asteroid::Initialize()
-{
- ZeroMemory(asteroid_model, sizeof(asteroid_model));
-
- DataLoader* loader = DataLoader::GetLoader();
- Text old_path = loader->GetDataPath();
- loader->SetDataPath("Galaxy/Asteroids/");
-
- int n = 0;
-
- Model* a = new(__FILE__,__LINE__) Model;
- if (a) {
- a->Load("a1.mag", 100);
- asteroid_model[n++] = a;
- }
-
- a = new(__FILE__,__LINE__) Model;
- if (a) {
- a->Load("a2.mag", 50);
- asteroid_model[n++] = a;
- }
-
- a = new(__FILE__,__LINE__) Model;
- if (a) {
- a->Load("a1.mag", 8);
- asteroid_model[n++] = a;
- }
-
- a = new(__FILE__,__LINE__) Model;
- if (a) {
- a->Load("a2.mag", 10);
- asteroid_model[n++] = a;
- }
-
- a = new(__FILE__,__LINE__) Model;
- if (a) {
- a->Load("a3.mag", 30);
- asteroid_model[n++] = a;
- }
-
- a = new(__FILE__,__LINE__) Model;
- if (a) {
- a->Load("a4.mag", 20);
- asteroid_model[n++] = a;
- }
-
- List<Text> mod_asteroids;
- loader->SetDataPath("Mods/Galaxy/Asteroids/");
- loader->ListFiles("*.mag", mod_asteroids);
-
- ListIter<Text> iter = mod_asteroids;
- while (++iter && n < 32) {
- a = new(__FILE__,__LINE__) Model;
- if (a) {
- a->Load(*iter.value(), 50);
- asteroid_model[n++] = a;
- }
- }
-
- loader->SetDataPath(old_path);
-}
-
-void
-Asteroid::Close()
-{
- for (int i = 0; i < 32; i++)
- delete asteroid_model[i];
-
- ZeroMemory(asteroid_model, sizeof(asteroid_model));
-}
-
-// +--------------------------------------------------------------------+
-
-
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Asteroid.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Asteroid Sprite animation class +*/ + +#include "MemDebug.h" +#include "Asteroid.h" +#include "Shot.h" +#include "Explosion.h" +#include "Sim.h" + +#include "Solid.h" +#include "Bitmap.h" +#include "DataLoader.h" +#include "Game.h" + +// +--------------------------------------------------------------------+ + +static Point asteroid_velocity = Point(0,0,0); +static Model* asteroid_model[32]; + +// +--------------------------------------------------------------------+ + +Asteroid::Asteroid(int t, const Vec3& pos, double m) + : Debris(asteroid_model[t%6], pos, asteroid_velocity, m) +{ + life = -1; +} + +// +--------------------------------------------------------------------+ + +void +Asteroid::Initialize() +{ + ZeroMemory(asteroid_model, sizeof(asteroid_model)); + + DataLoader* loader = DataLoader::GetLoader(); + Text old_path = loader->GetDataPath(); + loader->SetDataPath("Galaxy/Asteroids/"); + + int n = 0; + + Model* a = new(__FILE__,__LINE__) Model; + if (a) { + a->Load("a1.mag", 100); + asteroid_model[n++] = a; + } + + a = new(__FILE__,__LINE__) Model; + if (a) { + a->Load("a2.mag", 50); + asteroid_model[n++] = a; + } + + a = new(__FILE__,__LINE__) Model; + if (a) { + a->Load("a1.mag", 8); + asteroid_model[n++] = a; + } + + a = new(__FILE__,__LINE__) Model; + if (a) { + a->Load("a2.mag", 10); + asteroid_model[n++] = a; + } + + a = new(__FILE__,__LINE__) Model; + if (a) { + a->Load("a3.mag", 30); + asteroid_model[n++] = a; + } + + a = new(__FILE__,__LINE__) Model; + if (a) { + a->Load("a4.mag", 20); + asteroid_model[n++] = a; + } + + List<Text> mod_asteroids; + loader->SetDataPath("Mods/Galaxy/Asteroids/"); + loader->ListFiles("*.mag", mod_asteroids); + + ListIter<Text> iter = mod_asteroids; + while (++iter && n < 32) { + a = new(__FILE__,__LINE__) Model; + if (a) { + a->Load(*iter.value(), 50); + asteroid_model[n++] = a; + } + } + + loader->SetDataPath(old_path); +} + +void +Asteroid::Close() +{ + for (int i = 0; i < 32; i++) + delete asteroid_model[i]; + + ZeroMemory(asteroid_model, sizeof(asteroid_model)); +} + +// +--------------------------------------------------------------------+ + + + |