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-rw-r--r--Opcode/OPC_TriTriOverlap.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/Opcode/OPC_TriTriOverlap.h b/Opcode/OPC_TriTriOverlap.h
index ccc8161..1789566 100644
--- a/Opcode/OPC_TriTriOverlap.h
+++ b/Opcode/OPC_TriTriOverlap.h
@@ -11,7 +11,7 @@
b=c; \
}
-//! Edge to edge test based on Franlin Antonio's gem: "Faster Line Segment Intersection", in Graphics Gems III, pp. 199-202
+//! Edge to edge test based on Franlin Antonio's gem: "Faster Line IceSegment Intersection", in Graphics Gems III, pp. 199-202
#define EDGE_EDGE_TEST(V0, U0, U1) \
Bx = U0[i0] - U1[i0]; \
By = U0[i1] - U1[i1]; \
@@ -186,7 +186,7 @@ inline_ BOOL AABBTreeCollider::TriTriOverlap(const IcePoint& V0, const IcePoint&
IcePoint E2 = V2 - V0;
const IcePoint N1 = E1 ^ E2;
const float d1 =-N1 | V0;
- // Plane equation 1: N1.X+d1=0
+ // IcePlane equation 1: N1.X+d1=0
// Put U0,U1,U2 into plane equation 1 to compute signed distances to the plane
float du0 = (N1|U0) + d1;