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author | Aki <please@ignore.pl> | 2021-10-03 16:51:12 +0200 |
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committer | Aki <please@ignore.pl> | 2021-10-03 16:51:12 +0200 |
commit | 104248aabf40b692231fccd1adf1a2a494f1589a (patch) | |
tree | 5eee42a18a9688b03b483aff5c2bedffb4fe8a6c /Opcode/OPC_TriTriOverlap.h | |
parent | ddd76aa4e1571c8d5965709db5c3cd47a89c9a38 (diff) | |
parent | d2f333bf998691760b8970c2784756d0fa81e820 (diff) | |
download | starshatter-104248aabf40b692231fccd1adf1a2a494f1589a.zip starshatter-104248aabf40b692231fccd1adf1a2a494f1589a.tar.gz starshatter-104248aabf40b692231fccd1adf1a2a494f1589a.tar.bz2 |
Stars45 can now be built under MSYS2/Mingw32
Diffstat (limited to 'Opcode/OPC_TriTriOverlap.h')
-rw-r--r-- | Opcode/OPC_TriTriOverlap.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Opcode/OPC_TriTriOverlap.h b/Opcode/OPC_TriTriOverlap.h index ccc8161..1789566 100644 --- a/Opcode/OPC_TriTriOverlap.h +++ b/Opcode/OPC_TriTriOverlap.h @@ -11,7 +11,7 @@ b=c; \
}
-//! Edge to edge test based on Franlin Antonio's gem: "Faster Line Segment Intersection", in Graphics Gems III, pp. 199-202
+//! Edge to edge test based on Franlin Antonio's gem: "Faster Line IceSegment Intersection", in Graphics Gems III, pp. 199-202
#define EDGE_EDGE_TEST(V0, U0, U1) \
Bx = U0[i0] - U1[i0]; \
By = U0[i1] - U1[i1]; \
@@ -186,7 +186,7 @@ inline_ BOOL AABBTreeCollider::TriTriOverlap(const IcePoint& V0, const IcePoint& IcePoint E2 = V2 - V0;
const IcePoint N1 = E1 ^ E2;
const float d1 =-N1 | V0;
- // Plane equation 1: N1.X+d1=0
+ // IcePlane equation 1: N1.X+d1=0
// Put U0,U1,U2 into plane equation 1 to compute signed distances to the plane
float du0 = (N1|U0) + d1;
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